Franco fx

Franco fx

Joined Member # 642180
37 Posts 377 Replies 21,468 Reputation

[quote who="Siylenia" reply="20" id="3473298"] True, and I do agree with your realism points. But conflicts with realism here are minor at best; there are FAR less realistic entities in the game as is. Also (please correct me if I'm wrong here) I don't think the definition of a Planet Class has been specifically defined to gauge our realistic assumptions on. For instance I've always seen understanding the Planet Class as understanding the logistics capacity for the pla

27 Replies 93,663 Views

I don't have a problem either way. It is a matter of reality vs game play. If we are sending 3 billion souls to colonize a planet, we will know what they are going to find when they arrive. Considering whqat we know now, imagine what we will know when we attain warp drive. We will know everything there is to know about our destination Perhaps this realism does not appeal to some due to making the game "easier". Maybe this could be an optional feature, similar to rare plane

27 Replies 93,663 Views

I have played several games at the highest difficulty allowed and I am wiping out the AI every time. [e digicons]:grin:[/e] But seriously... In my last game, Mars colony had a zero population throughout the game. I am 99.9 percent certain that the original colony ship had a full compliment and future efforts to send in more population were not successful. May never happen again, but it happened this time, and could not be corrected in-game. Planetary population

2 Replies 1,541 Views

I was in the early Gal II beta. It was far more primitive that this alpha. As I recall the first time I played all you could do was move around the map and colonize. There was no AI at all that I recall.

80 Replies 190,112 Views

[quote]1) Separate out planet quality from planet size. One planet is Eden, but it's the size of the Moon. Another is a gas giant, but it's like Mars. Your dream planet is to find an Eden the size of a gas giant. Needless to say, the number of planet tiles would not be tied to PQ anymore, but size. Size and PQ both increase morale.[/quote] Lots of good ideas, but for #1, if we want any realism, a gas giant sized planet can't possibly be ideal. I would like to see it possible to settle

1,309 Replies 3,268,379 Views

Well, well I have not gotten around to the memory test but when I saw that the latest release addressed some crashes I decided to give it a try and it appears that it is fixed. I played for over an hour with no crash where previously the crash came in less than 15 minutes. I will still do the memory test at some point since it is probably an issue to some extent.

6 Replies 5,525 Views

Thanks, I have since figured out the bootable floppy thing. I will run the test to see if there are any memory problems. The thing that gets me is that until the final beta I have never had a crash problem with GCII and the memory parity crash has never happened with any other program. It would seem that if it is a memory problem it would be random and not relative to a single program

6 Replies 5,525 Views

How do I go about using the utility? It seems there is a pay version and a free version. I dl the freeware and ran it but got no display or results from running it

6 Replies 5,525 Views

I am getting a memory parity crash when I try to use the ship designer. I had this problem with the 1.9 beta and now it persists in 2.0. Is this a known problem? Any ideas on how to fix it

6 Replies 5,525 Views

[quote]I know, but no time to be nice folks[/quote] It is always time to be nice. It is just a modestly priced game and is not worth getting your bowels in an uproar. If the finished product is not to your liking stop playing and move on. No matter how well they finish up it is only a matter of time before interest wans for most people.

35 Replies 145,810 Views

It would be a quandry. Planet or base defense would depend on massive fleets to intercept any potential enemies. Any ship that survives or slips through would have the ability to devastate a colony or base from orbit. MAD will be the order of the day and punitive reprisal will be the strategy. There will be no defensive super powers. All will be vulnerable to attack from orbit Hopefully war will be discouraged by the difficulty in getting boots on the ground. Highly m

270 Replies 762,555 Views

PQ 26 unlikely to be a home planet. The environment is so friendly there are few extinctions and less need for intelligence to survive. Hence, intelligent, sentient lifeforms are less likely to develop and/or survive.

11 Replies 6,617 Views

cari I have both SDC and impulse installed and they are not in sync. Impulse shows DA as fully updated but SDC prompts me to update to an earlier version (1.80g.100 vs 180g.103). If I update as sdc requests and then open impulse, it prompts me to updtae to .103, and so the circle goes. I know that I can ignore SDC but is there any way to fix it so they are in sync? If uninstalling SDC is an option, that might do but I have gathered that SDC is still useful at this poin

54 Replies 154,163 Views

[quote]Simmons isn't really space opera,[/quote] Yes, Simmons is not known for space operas but there were four books in the sreies which told an epic story and took on some of the qualities of space opera as it played out, particularly in the last two. Hyperion (1989) The Fall of Hyperion (1990) Endymion (1996) The Rise of Endymion (1997

33 Replies 63,795 Views

Three worth checking out. I loved them all. Dan Simmons: The Hyperion series and his Illium, Olympus books Peter Hamilton: Nights Dawn Trilogy Verner Vinge: Zones of Thought Series - A Fire Upon The Deep and A Deepness In The Sky

33 Replies 63,795 Views

Too much effort to please. Stardock has always been excellent at fixing bugs that break the game and far too willing to "balance" the game to the whims of a faction that will never be satisfied. IMHO every edition of GC has been okay as far as balance goes on the first day of release. Most of the balance tweaking has made the game at best no better and often worse than the original. The tech bug is a case in point. The too powerful, toggle off, toggle on faction says

251 Replies 747,163 Views

My personal opinion of China today is pretty favorable compared to years past. The old fears of a backward and dogmatic culture are fading IMO the current government more resembles a corporate government than a communist government. Communism has proven to be a failure because it does not recognize the human need to rise above the pack. It is fine for starving masses but when bellies are full the people demand lipstick and levis. I truly believe that there is upward mobility for Chinese

242 Replies 1,011,621 Views

[quote]Most predominantly, though, one thing that always bothers me is that, as far as I can tell, influence will never cause a minor race, or a starbase, to flip.[/quote] In GCI most of the minors would flip (one or two would not) but starbases have never flipped. Since mines will flip I agree that it would seem that starbases would also be subject to flipping. It is also odd that the minors like to build influnce starbases but apparently cannot flip your planets. What's the p

21 Replies 50,746 Views

Peace mongering and in praise of the AI I usually play small maps and go for cultural victories. I enjoy the wars but I don't have the time and patience for larger maps and the agonizing process of conquering everyone. I recently tried a game on immense galaxy with a custom race that I had designed to hopefully be a peacenik race. No super ability and middle of the line abilities in econ, ,tech, moral and influence. I assigned them the Universalist politica and scaled back agre

21 Replies 50,746 Views

Colonizing a tiny/small map with 2-3 opponent races: JMO but the smaller maps are just not big enough to have a game with 5-6 races If you choose econ and influence abilities you will not have $ problems as long as you watch your improvements. You will get a nice tourism bonus to tide you along and your flagship will find lots of treasure. Your home planet will be sufficient to build all colony ships and you need a couple of planets building constructors. I build facto

6 Replies 13,123 Views

The eternal "too powerful" mantra. If you think it is too powerful, don't pick it. I don't know if the AI ever uses it but if they do, it make the game more challenging, which is what the too powerful faction wants, isn't it? It's fine the way it is imo. When I want a challenging game, I play on suicidal with all abilities zeroed out and everything toggled off that can be toggled off. Then I play blindfolded with the sound muted.

17 Replies 8,019 Views