Based on the time it took to dl and the lack of any fanfare from sd, I expect this relwease will not amount to much
Franco fx
[quote]try switching the servers?[/quote] That could work the new beta is not listed on server 2
It is a decent demo. By all means try it first
A BTW question on Sins Do the space battles require a lot of frenetic clicking? If so I will probably not care for the game. The RTS part is okay but I prefer a game where you set up the right conditions (numbers, weapons, etc) and let the battle play out without having to compete with computer agility in movement, fire and aiming.
[quote]"wait for the demo." [/quote] Definitely I will wait. I have too often bought games (MOO2) that turnrd out to be not my cup of tea. Actually, I am pretty sure I will like the game based on what I read but my biggest reason to wait is my inability to focus on more than one or two games at a time. I recently dl SotS after trying the demo and I like the game but I find that it is diluting my attention to TA. Since TA is in beta this is not a real problem but I can not handl
[quote]Can you get the expansion via Stardock, or do you have to get the Collectors edition sold in stores. [/quote] Not on SD as yet but they say it will be. I have the original SotS and it is a very nice game that plays a bit slow. I understand the expansion adds needed depth.
I usually go with lasers. I have watched the AI since DL and their current weapon of choice seems to be laser more often than not, where it once was missiles. The AI is nothing if not cost conscious and the current bang for buck seems to be with lasers. One exception to this seems the sparrow missile. I sometimes wonder if it has been accidently left in the TA game
[quote]As for this turn-based "4X fantasy strategy game", that sounds very interesting. Can anyone name another game that something like this would be like? I just never have heard of a turn-based "4X fantasy strategy game" before??[/quote] I probably don't know enough to answer this but aren't most or all TB games 4X? I have heard that the new game will be a take off on Masters of Magic, a classic TB game that I never played but I assume it was 4X.
[quote]i just had the jagged knife event happen to me last game, and that was just 3 days ago. [/quote] Apparently, I misunderstood a post from Carielf on Jagged Knife. Said we wouldn't see the Jagged Knife again. Must have been referring to a text change.
[quote]Come on folks, try to punch in some games. I just joined, bringing with me 1.3 million points. I'll try talking some of the Orcas over as well. Second is in reach. [/quote] Waiting for TA to load up MV. I put up a game recently for DA but I am loving TA and my hearts not in the older games anymore. I will be going for the 50 game medal this year.
[quote]I for one am completely against the concept of minor races.[/quote] I hope you don't take this the wrong way but if you feel that way why not turn them off? I do. You can also turn off major events but if you want the major events I suppose you could get a minor without wanting one. I understood that the Jagged Knife has been taken out of the game but I may be mistaken about this. I have only had that event once in many games before the removal was announced (assuming I
Is there going to be a demo?
I have been playing the demo and wondered if anyone else has tried the game? It is not a bad game but the tactical seems to be a bit clunky in the demo, is the full version better? Any other opinions on the game?
[quote]I love the idea of using survey ships instead of scouts... makes good sense![/quote] I have found that there are more ways to play and win this game than any other game I have tried, mainly due to the different styles of play. I usually play smaller maps so I hardly ever build scout ships. I use the surveyor on auto to uncover everything and occasionally build more survey ships if I happen to be playing a bigger map. On a tiny to large map I build all colony ships on the
[quote]Why not simply have a Option that allows: Minor Races: 0 - No Colonization 1 - System Only Colonoization 2 - Unlimited Colonization[/quote] Nothing is ever simple. They can't just have a switch. If they allowed that the minor race would need better AI, they would need to be open to spy and probably a dozen other things that would come into play. I would just like to see them tweaked, including allowing them to flip under some circumstances and a revision of t
Hmmm, I'm not a great player by any means but I usually win at tough or below and I never lose the colony rush unless I have a total brain fart. From what I see the really good players are unconcerned with the colony rush and win by conquest regardless of how many planets they start with. Now with the original GC, I couldn't find my ass using both hands and always lost the planet rush. :LOL:
It is huge for influence. On a tiny map put it on an influence bonus tile and a culture victory is a piece of cake.
I noticed that under editors an options is ship editor. I assume this means we will be able to design ships outside the game. That is outstanding and long overdue.
[quote]The system is designed to bring up a picture of me drinking a margarita on a beach saying "Ha ha, I have your money and now you're screwed."[/quote] LOL, perfect answer for GOB. If you ever did choose to sell out I doubt the goal of the new owners would be to instantly alienate the entire customer base
[quote]I changed it from 5% to 4%. So I was referring to the actual coefficient in the equation rather than the actual reduction of the maintenance itself when I said that it was lowered by 1%.[/quote] So the reduction is actually 20% :) That's nice, thanks
[quote]O.K. help me out here guys.[/quote] I may be misunderstanding your question but if the problem is having ships available for other races all you have to do is choose another race ship style under the appearance tab and all the mods and ships will be available for the race you pick.
but it seems a bit curious. I just finished a game as The Korx with a quick culture victory. Every choice I made was neutral except for one good choice. Nevertheless, at the end I was rated evil for the game. Not that I care but I was wondering if you are stuck with then default race ethic if Xeno Ethics is not researched before the game ends. I don't recall seeing this before but usually I tend to lean evil
IMO resources are huge. I would take the resource over almost any planet in most cases. Naturally, there are exceptions if habitable planets are rare or you badly need more presence in the sector
[quote]Hey Franco. Who or what are the Tines?[/quote] The Tines are a fascinating telepathic canine species dreamed up by Verner Vinge in A Fire Upon The Deep. A single dog is just a dog but in units of up to five they are a sentient entity and equal to humans in intelligence. If you like scifi novels and haven't read Vinge you are in for a tteat with this or any of his books and short stories
[quote]a reason we don't consider Venus for terraforming [/quote] I also understand that the reverse rotation is a negative factor that would need to be addressed. I don't recall why but I have read that.