MageMatthew

MageMatthew

Joined Member # 642243
1 Posts 115 Replies 10,230 Reputation

Got my vote for lots of Hats including Fez and Turbans How about Eye Patch, Horn(s), Antler(s), Orb(s), Pets ie bat, bird or lizard on shoulder. How about enchanted versions for mages to wear instead of helms? What about facial scars? ie claw marks on head back or front blade wound on the head or multiples

5 Replies 6,021 Views

City Imporvements I was just thinking how about 1 out of 3 or 4 specials being built per game. Example Sovereign's Tower of magic (mage) or War Room (warrior) or Hall of meeting (diplomats) or Research Study you get the idea so that a player can pick any one of them for a special bonus but only once per game maybe even only in the city that holds the palace? King/Queens retreat in a city that does not hold the Palace?

79 Replies 223,209 Views

Interesting Choices. I like the idea much better of having the Sovereign improve the land how about widening improvements even more? 1. Rip a vein of minerals from the land making a mine of one kind or another. 2. Force into existence a plot of food. How about a random generator with a bit of flavour text for example you get an Apiary and text reads at the height/climax of your spell with a picture of tiled fields full of ripe vegetables so clear you can taste potatoes

79 Replies 223,209 Views

I can't make a custom sovereign but i can make custom races. Even if i use premade sovereign and race i ctd with a message that sayes "failed to initalize" I have already posted my info on the sovereign crash in another post.

0 Replies 1,005 Views

My personal favorite is Raistlin from Dragon Lance. hence my avatar. How about a Champion that will betray you once you help him level up and he gives into his all burning ambition or later in his life sacrifices himself to stop a greater evil from happening. What about hero's with a troubled past even so far as evil champion looking for redemption or vs a good man sliding into evil.

93 Replies 174,732 Views

Gildar or Rigma as long there is no pural. No one sayes you owe me 500 golds. But i would say a seperate coin for each faction would be cool as long as them are all worth 1:1 ratio ingame. ps a custom name for custom faction would be even better.

232 Replies 347,437 Views

I ran into the problem of pirates staying in systems that have mines in them even after all others things are gone. Basically brought my game to an end because they where in the middle of the map and one one could clean them out. ps i will put my 2 cents in for the pirates being to strong as they currently are.

15 Replies 9,671 Views

I read about this in another post but it was dated a fews weeks maybe a month ago. I was playing 3 Normal AI one of each race and me as a Vasari. When i could finally offer Pirates missions i always sent Moderate or Stronger fleets. The only enemy left was the other Vasari and he had laided lots of mines. of the 4 planets i could send scouts to all had Pirates fleets haning around with Vasari mines. All 4 planets where dead and totally without struc

3 Replies 4,470 Views

Fertile = More kids. Runs around = more kids but they are illegitimate plus - household peace. ( -% health regen or spell points or spells cost more due to nagging/angry wife etc etc while in home town) Inbreed random + or - plus a small % of both. Bully + at start of combat but - to moral if takes more than 50% damage. Snob equipment costs more but has a +%

149 Replies 261,257 Views

I would like to see an ability to lay out roads that are not tied from town to town. Could be used to ease travel rate of troops to the front line but the reverse is true as well. Even if it is as simple as build Road1: 5 squares east unless it hits an object. then 8 suquars NE etc etc.

287 Replies 657,468 Views