fenwe

fenwe

Joined Member # 644118
0 Posts 15 Replies 186 Reputation

Why create an overly complicated mechanic? If a city is razed, the original land tile values should be stored away somewhere so that they can be reused, i.e. "Fortunately, I keep my feathers numbered for just such an emergency ." Being able to destroy fertile land or create same seems like it could be messy and be highly abused. If you only keep it within a certain spell mastery, or a combination, then you are forced to develop that type of champion just so that

50 Replies 128,518 Views

The shared mana pool is the natural balance to imbue. That and that you have to level the individual mage skill and mastery. Making the most use of the skills means hemorrhaging mana per battle. If you create the strategy from the start of the game, then mid- to late game you might have a ton of spare mana, but once the AI starts using magic and resistances, it won't be the cake walk it is now, and even though the AI doesn't use it, you still need to be aware of mana usage..

27 Replies 18,027 Views

Leave the horses a lone. If you don't like them, then don't use them. It is a single player game. You need to tech up to use them. You need a horse resource if you want mounted troops. You have to buy individual horses for champs. This is one of those things that makes no sense to me.

31 Replies 34,096 Views

[quote]Sounds like Stardock has exclusive publishing rights:"Not only do we have a proven retail publisher, but we get to partner with a pioneer in the digital distribution space...a company that totally understands what kind of experience our customer wants and the quality game they demand," said Gas Powered Games founder and CEO Chris Taylor.http://www.shacknews.com/onearticle.x/52094-HM[/quote] Darn, you beat me to it :) http://pc.ign.com/articles/864/864857p1.html

123 Replies 110,642 Views

From a 4x perspective, the exceedingly limited tech tree, especially the lack of branching, the fact that your getting incremental upgrades to existing ship types instead of being able to mix and match - live or die, by the research choices you have made, etc (other have said stuff better than I could) makes this feel much more like an RTS than a 4x. It is a good game, but from my perspective it is missing something, whether that is on the RTS side or the 4x side, I am not sure. There are excell

138 Replies 123,429 Views

[quote]Sorceresss, if you agree with Habadacus, then you're agreeing that it's an RTS and essentially saying this game isn't for you. I seem to recall you posting earlier that this game isn't an RTS... have you changed your mind? ... you are very observant, JINX ... I don't recall, but I might have wanted to say that the game was also designed as a 4X Space Empire Builder ...but, after recently playing more games, I am starting to see SINS more as an RTS than a 4X ... and then, you would be righ

118 Replies 130,796 Views

The game attempts to bridge 4x and RTS. I was actually very interested in the attempt. The game is a so-so for me. Some of it is really cool, but it is actually a better RTS than 4x. That being said though, the market for the game is still primarily SP and not MP, so don't get your hopes up. The one thing that most MP folks forget is the fact that as soon as one starts talking something other than "solo", whether it be group quests, raids or PvP in an MMO or MP, whether "competitive" o

118 Replies 130,796 Views

I don't understand the hostility. I believe quite firmly that people should play any darn way they choose too. I haven't written anything different than that. What I am saying though is that the belief that the "competetive" MP crowd is doing the rest of the community a favor is a fallacy that has been statistically proven incorrect over countless of studies. Let me be more clear. There isn't anything wrong with playing competitively, if that is how you want to play. Because competitiv

190 Replies 205,756 Views

It amazes me when someone able to make business decisions actually sounds as if they are applying "common sense" to the situation, and isn't that just down right sad? Thanks much Draginol for the breath of fresh air and a different perspective on things.

254 Replies 1,053,215 Views

[quote]Like I said... polarizing elements. People get into an "Us vs. Them" mentality and it taints their ability to make rational observations. Especially amusing is the need for such a self-proclaimed anticompetitve group to "win" an argument on the internet.[/quote] It is extremely funny when looked at from that point of view, isn't it?

190 Replies 205,756 Views

[quote]You numb skulls don't realize if there are imbalances it doesn't affect just the elite. We just spot it first. It trickles down eventually.[/quote] And some people fail to realize that an "imbalance" only exists if the only thing one does is spam a particular unit or utilizes a very specific strategy, which is something that usually only "competetive" people do. If one approaches the game with a different mind set than one would probably never see the "imbablance" as such to begin wit

190 Replies 205,756 Views

*shakes head* I am not trying to suggest that input from the competitive crowd isn't important, but Pardo said it best, that any change will always cause a huge uproar and so it is best to let things settle a bit before making further changes because he credits players with the ability to figure ways a round things. I also don't point fingers on how other people play, because life is about choices and I am certainly not going to setup myself up as an authority on what is best for each individual

190 Replies 205,756 Views

The funny thing is that the competitive MP crowd is the smallest population, but because they scream the loudest and are more active in general on the forums they tend to get the most attention. It is funny also about the fact that competitive gamers always credit themselves with the success or failure of a given IP. Competetive gamers actually drive up the cost of most IP because of their willingness to use exploits and the mind numbing spam that they resort to, so more patches have to be creat

190 Replies 205,756 Views

Interesting topic, Fnet = m * a, so for those of you saying that acclerating a very small mass to a really great speed won't be that big a deal, think again please. Also, "An object at rest tends to stay at rest and an object in motion tends to stay in motion with the same speed and in the same direction unless acted upon by an unbalanced force.", remember that a lot of this is based off of the effects of earth gravity on objects. A vessel traveling in space will/does still follow this rule, bu

34 Replies 69,589 Views

Slumping PC sales has more to do with the fact that game makers are dumbing down PC games due to the fact that they are writing console games first and then porting it to the PC. PC gamers are a more mature market and refuse to buy games that essentially stink. I have bought Stardoc games because they are good, they have excellent post sales support (patches) and I don't need to have a CD/DVD in to play. I have no problem typing in a key to download/register and the stardoc launcher mak

156 Replies 245,550 Views

Publishers really do seem to forget that 80% of their customer base doesn't go online and so having an excellent AI is going to be a selling point, and that one of the things the internet is really good for is word of mouth advertising. Publishers seem to forget that if they provide no post game support, that there is no reason to buy their product. Many game designers are forced into doing mediocre offerings because the publisher doesn't actually unde

33 Replies 24,160 Views

Folks, I am brand new here, so I will apologize for my ignorance, but if the Yor were over powered wouldn't they be the number 1 played race in the metaverse among the top "ranked" players? Because they don't seem to be.

126 Replies 54,043 Views