chemie99

chemie99

Joined Member # 6478971
11 Posts 45 Replies 259 Reputation

the slow down mechanic (currently 33%) makes disengaging impossible. I guess "rushing past your enemy" was worse than "once you start a fight, you are in for the whole thing, even if vastly out numbered".

6 Replies 617 Views

confused. Nvdia says the card support it http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-560ti/specifications So you are saying that support is at the game level? I would have thought card that supports+drivers+game that supports is what it takes?

4 Replies 589 Views

moved to Win10 this weekend. If I select "Dx12" from inside Steam, the screen flickers and then nothing (back to steam) If I go manually to the file location (inside \common\ folder), and run the Ashes_Dx12.exe, the game starts but I believe it is only DX11 based on the results from the benchmark tests. So DX11 laucnhes with either .exe and DX12 won' launch from Steam at all (DX11 does launch from steam) System S

4 Replies 589 Views

[quote who="eviator" reply="1" id="3598656"] Are you saying the rest of us have been offering lower quality feedback thus far? The speed penalty in combat was in one of the patch notes. I believe it reduces speed to 25% of max. One reason was to avoid situations where armies would move right through each other with few casualties, which really made area control and front-line combat frustrating. To add to the negative impacts, it also makes retreat not much better t

41 Replies 92,027 Views

I am trying to reproduce. It might be related to having too many units queued up but not sure if it is the queue for that factory or if it a global queue count that breaks it. Also, I have seen a large factory stop producing because it had regular unit queued there...perhaps the queues are overflowing into each other?

5 Replies 404 Views

Is there a way to delete buildings? I need to mostly because I keep getting a bug where the factories stop building (mid queue) and still consume resources and there is no way to undo it....but I could also see other reason you want to delete buildings too.

5 Replies 404 Views

played my first 2v2 and my ally had orange health bars, same color as OPFOR. Hope you are working on that too (It was near impossible to tell ally from foe based on the main screen colors and even on min map was hard to tell if my ally was rolling through me or a baddie

4 Replies 565 Views

I disagree. I am saying that you should have a certain number of "steps" above and below a base level. If the base level is at the bottom, that does not make sense BTW...on Deneb, I found Normal to be at about my limt but on Proxima, it was much easier. So either bug on Deneb or somehow related to resources and the algorithm for the AI

17 Replies 740 Views

....need to rescale the range (not just the cheat part). If normal takes everything a good player takes to win (where I am right now), that does not leave much on the lower side of more casual players or learning to play players.

17 Replies 740 Views