chemie99

chemie99

Joined Member # 6478971
11 Posts 45 Replies 259 Reputation

moved to Win10 this weekend. If I select "Dx12" from inside Steam, the screen flickers and then nothing (back to steam) If I go manually to the file location (inside \common\ folder), and run the Ashes_Dx12.exe, the game starts but I believe it is only DX11 based on the results from the benchmark tests. So DX11 laucnhes with either .exe and DX12 won' launch from Steam at all (DX11 does launch from steam) System S

4 Replies 653 Views

i avoid battlegroups just because of this mechanic but it seems to have a AOE effect even on ungrouped units Also, the AI does not seem effected by it; I have had units that I fired on just keep going by at high speed while my units sit there are a crawl --25% slow down plus terrain blocking is even worse.

41 Replies 92,855 Views

[quote who="eviator" reply="1" id="3598656"] Are you saying the rest of us have been offering lower quality feedback thus far? The speed penalty in combat was in one of the patch notes. I believe it reduces speed to 25% of max. One reason was to avoid situations where armies would move right through each other with few casualties, which really made area control and front-line combat frustrating. To add to the negative impacts, it also makes retreat not much better t

41 Replies 92,855 Views

I am trying to reproduce. It might be related to having too many units queued up but not sure if it is the queue for that factory or if it a global queue count that breaks it. Also, I have seen a large factory stop producing because it had regular unit queued there...perhaps the queues are overflowing into each other?

5 Replies 473 Views

played my first 2v2 and my ally had orange health bars, same color as OPFOR. Hope you are working on that too (It was near impossible to tell ally from foe based on the main screen colors and even on min map was hard to tell if my ally was rolling through me or a baddie

4 Replies 607 Views

I disagree. I am saying that you should have a certain number of "steps" above and below a base level. If the base level is at the bottom, that does not make sense BTW...on Deneb, I found Normal to be at about my limt but on Proxima, it was much easier. So either bug on Deneb or somehow related to resources and the algorithm for the AI

17 Replies 869 Views