PaulLach

PaulLach

Joined Last seen Member # 6479257
374 Posts 294 Replies 20,016 Reputation

With all due respect, your statement that "... the two without numbers do not have charges thus can't be used ..." is false. When you just see the icon, it means you have one charge. As you get additional charges the total number of charges is then displayed.

5 Replies 2,305 Views

When trading with another civilization it is hard to assemble a deal because there is no way to understand how the civilization values the things it has available for trade and the things that I have to trade. Assuming that the value of each thing can be expressed in a common unit of currency (credits?) it would be VERY helpful to show the value the civilization places on each item to the right of the description (both in their list of items and in ours). <img src="https://cdn.s

0 Replies 5,171 Views

I clicked to go to the next turn, clicked OK for getting 50 research, then the screen went black. I could move the cursor around the screen, but it was completely black. I then hit the "Escape" key to see if I could get to the main menu and the normal universe screen appeared with the Victory! window (see below). It seems that there is a logic bug that prevents anything from being displayed when victory is achieved until the escape key is hit. <img src="https://cdn.stardoc

2 Replies 3,779 Views

I noticed in some of my core worlds there is an item called "Maintenance" (see the first screen snapshot below). My question is, what is the "currency" used to measure/pay this maintenance cost? I looked under the "Income" icon (see the second screen snapshot below) and did not see anything about maintenance. <img src="https://cdn.stardock.us/forums/64/79/6479

0 Replies 1,108 Views

I stumbled across an interesting bug with Precursor Anomalies. I had attacked a Precursor Anomaly with a fleet that I thought had an Explorer in it and defeated the defenders, but I did not get the "prize" from the anomaly. Now, I can move a fleet to the cell containing the Precursor Anomaly and nothing happens. Here is a screen snapshot of what it looks like (note that under "Specials" it says "Survey Ship"): <img src="https://cdn.stardock.us/forums/64/79/6479257/b4e1a816

1 Replies 1,392 Views

An additional piece of information: On the previous turn I conquered a planet using a fleet that included a transport and queued-up removing the ships from the planet. On the next turn, all of the ships except the transport left the planet. It is on this turn that I got stuck so I think it has something to do with having a transport leave a planet and needing to have a citizen loaded onto it.

10 Replies 6,468 Views

I have gotten stuck at the end of a turn a few times where the lower right-hand corner of the screen looks like this (note the next turn icon is disabled): I can open the core world management screen, the shipyard management screen, and do anything else except go to the next turn. After I save the game, exit the game, restart the game, and load the saved game, thi

10 Replies 6,468 Views

The CPU is an Intel(R) Core(TM) i7-3770K CPU @3.50GHz, the machine has 32 GB of memory, and the video card is an AMD Radeon (TM) R7 370 Series. However, I do not believe the problem is the hardware because I can double-click on a core world and the screen for managing the world pops right up, but when I double-click on a shipyard it takes much longer for the screen for managing the shipyard to appear. The slow speed gets worse as you build more shipyards so I suspect the problem

5 Replies 4,810 Views

Just a general observation: everything associated with shipyards is slow! Double-click on a shipyard and it takes a long time before the shipyard screen opens. Double-click on a ship one or more times in the shipyard screen and it takes a long time before the "Done" button is enabled. Click on the "+" icon to design a ship and it takes forever for the design window to open. In the ship design screen, click on the "+" icon to "Create a completely ne

5 Replies 4,810 Views

There are 2 screen snapshots below. The first one shows "good" behavior when moving the cursor over any of the first 5 (counting from the right) Charge icons. The second one shows that the sixth charge icon cannot be accessed, either by moving the cursor over it to display the hover text or by clicking on it. I cannot capture the cursor position

5 Replies 2,305 Views

There appears to be a way to trade for whatever you want from another civilization for only 10 credits using the new "Persuade" feature. Steps to recreate: Click on the "Diplomacy" icon at the bottom of the screen. Choose another civilization that you haven't traded with recently. Click on the "Trade" button in the lower-left corner of the screen. Verify that the "Persuade" button is enabled (it will be disabled if you have

1 Replies 1,592 Views