Medicine Man

Medicine Man

Joined Member # 648486
0 Posts 0 Replies 164 Reputation

Yep. A more detailed fleet combat system would be a real neat thing to add, hence my suggestion. Unfortunately, I suspect that it would be a lot of work. Maybe too much work to be implemented in a simple patch. Perhaps a more detailed fleet combat system could be implemented in an expansion? If the idea were to recieve alot of attention it could be possible to expand the concept to incorporate escort-class capital ships as well. Failing that, I would at least like to see fighte

689 Replies 30,251 Views

Some select changes to starbase modules and the combat rules for fighter-craft: Starbases -- There are currently two sets of modules that provide military/social production. One set is under economic and the other set (I believe) is under mining. I think it would be cool to replace the production bonuses on the economic upgrades with +bc bonuses for friendly systems. Of course, this would only work under the assumption that something was going to be done about overpowering star

689 Replies 30,251 Views

Making sure that the AI knows how to use starbases to accelerate industrial and cultural growth is equally important to any other battery of fixes. None of these problems would be quite so severe if not for the fact that the AI doesn't seem to take advantage of space manufactoring and mining modules. Personally, I think that there should be diminishing returns (beyond one SB) for just about every orbital upgrade. The rules of the game should allow for a perfectionist build strategy (ie.

130 Replies 10,002 Views

One thing I'd like to see added into the game is a 'balkanization' option. When starting a new game, you select this option and the map will automatically get generated with a larger-than-average number of minor races. Perhaps this option could make the map default to abundant-planets and could add a few extra star clusters in... Every once in a while it would be nice to play a game with lots of little guys. :)

689 Replies 30,251 Views

Greetings. I'm currently on my first serious game of GC and am having a blast. I've had a few restarts so far due to recieving some 'educating' at the hands of the AI. It has been a long time since a game set on 'normal' has encouraged me to bend over and grab my ankles. :) Lessons learned so far: Despise the Drengins. Scheme like a Byzantine landholder. Don't hold back -- at all. One thing I am not clear on is the usefulness of fighter craft. There is an entire buil

2 Replies 188 Views