Mistwraithe

Mistwraithe

Joined Member # 655176
1 Posts 86 Replies 581 Reputation

[quote who="VR_IronMana" reply="9" id="2760762"]Puppies need to be nerfed, not thrown into rivers. Their cuteness (and chewing) is overpowered. [/quote] I told the devs that in the beta and time after time they ignored me. Not only that but they added Wargs, which are just big puppies that are less cute but do far more chewing and are therefore horribly unbalanced. They totally have to fix this NOW or I'm not going to play Elemental again for another 3 hours!<

20 Replies 96,938 Views

[quote who="Answulf" reply="8" id="2758950"]That's how I felt about Civ4, for the most part, and I think that sentiment is "left over" from Civ3 -> Civ4, where not a lot changed and I wasn't crazy about some of the changes. [/quote] I find it intriguing that you feel not much changed between Civ3 and Civ4. To my feel Civ3 was a worse 'game' than Civ2 because it actively tried to squeeze all the fun out of the things I liked about Civ. There was nothing to be

402 Replies 1,307,140 Views

No way this is the beta testers fault for suggesting changes. It might be partly the fault of some of the more 'yes man' beta testers but even then Stardock are the professionals, they should have been able to adjust for both extremes of the hate/love spectrum. As Frogboy has openly admitted the problem wasn't the beta testers advice, it was a chronic case of group think where Stardock was blind to what was really going on and were living in their own little self reinforcing world.

55 Replies 145,849 Views

Fully in agreement with those who say you should start with an action point pool (which can be increased by levelling up, magical enhancements, etc) and then all actions have a cost with that cost influenced by your equipment. Stmorpheus had a good example of that. So using his system where a particular unit has 100 points and continuing along that line, you could have this: Move 1 square into plains: 20 Move 1 square into swamp: 40 Move 1 square with plate: +5

43 Replies 128,541 Views

It is threads like this showcase just how cool Elemental could be made. If we are able to treat the release version as mainly a proof of concept for the game engine and idea of the game, and now focus on actually turning it into a really good game with good depth, interesting characters/items/buildings/spells/etc then it could turn out awesome. (Of course it still wouldn't be nearly as successful as it would be if Stardock had made it awesome and THEN released it, but as other

29 Replies 25,157 Views

[quote who="Dale_" reply="163" id="2754098"]I did the full run-around of Stardock domains to be able to post in this thread, to completely agree with you. As one who was banned from elementalgame.com for being honest, I am appalled at the treatment the beta testers received. They were let in to provide feedback and suggestion for the game, and then they were literally ignored, some were banned, some were talked down, and worst of all, some are being refused full refunds. &nbs

281 Replies 1,167,870 Views

[quote who="Winnihym" reply="160" id="2752050"]Hunh. Mistwraithe, I can't think of any reason for you to dig this up from 2 months ago that doesn't begin with "neener, neener". It's not helpful at all. It implies you knew better than the industry veterans, and they just didn't listen to you. If that's the case, I'm eager to play your mod. When do you think you'll be releasing it?[/quote] I found this thread because Nick-Danger linked to it from another re

173 Replies 598,509 Views

[quote who="Istari" reply="98" id="2663656"]Brad's pretty used to it. Once he sees people posting "game won't make date" he just starts ignoring all their posts and focusing on people with useful feedback. [/quote] This single quote from a Stardock employee pretty much sums up what went so very wrong with the initial release of Elemental. People made some very well reasoned arguments late beta about why Elemental wasn't ready for release and seeme

173 Replies 598,509 Views

Good post Brad and nice to at least partially own up. I'm still not sure that you guys have quite got your head around what needs to be done, in that I don't think it is the bugs that are the real problem (the bugs are important sure but really just a smokescreen), the real problem is lack of depth and gameplay balance. But there are enough people around who are going to harp on about that same point that hopefully this will become your number one focus.

333 Replies 1,066,756 Views

[quote who="Ellestar" reply="117" id="2747637"]Birthright: Gorgon's Alliance is an old fantasy TBS with some optional RPG elements. It's a computer version of the Birthright setting for Dungeons and Dragons TRPG.[/quote] I had the impression that Birthright was very buggy and unbalanced (rather like Elemental) and never really got fixed (hopefully not like Elemental). A cursory play of something (a demo?) reinforced this conclusion so I never played it further. Am I wron

276 Replies 679,350 Views

Master of Magic was legendary. As many have said, yes it started out very buggy and ended up only moderately buggy but it was a great game with many fun and interesting choices and that is why it is so popular still. I don't really care much if Elemental is very buggy, bugs can be fixed and are in fact relatively easy to fix given a few weeks of solid bug fixing (to a moderate level of quality, getting near bug free is another whole ball game). But the real problem isn't the b

139 Replies 455,646 Views

[quote who="rossanderson48" reply="2" id="2742950"]Yeah that's usually the way with trolls. They come in on every new game and when people start ignorning them it's no fun to troll anymore so they leave and then you have the best of the fans left again. Looks like quite a crowd too. )[/quote] Here I'll help you with that statement: Yeah that's usually the way with "disgruntled customers" . They come in on every new game and when people start ignorning them it'

4 Replies 5,869 Views

[quote who="psychoravin" reply="39" id="2745463"]Look kids it's Capt Troll who always adds nothing to a thread when he posts but trollish remarks about someone else. Haven't the moderators already told you about this once? Why do you persist are you trying to get banned? Also memory leak confirmed or not those that don't have it obviously show meaning for something. Their systems work and yours doesn't hahahahaha So, quit trolling Tridus I'm watching you.[/quote] Um, right. There is o

80 Replies 261,830 Views

[quote who="Jharii" reply="179" id="2745096"]I most certainly have not seen incidents of your last two examples.[/quote] You haven't been looking then. From my point of view what I am really looking for is Stardock to front up and admit that the gameplay needs rebalancing from scratch. My concern with the people who are strong fans of Stardock (one could use the label fanboy, but I see you object to that) is that their stance is often "it is fine, everything will be great in t

194 Replies 609,974 Views

[quote who="VermillionChaos" reply="127" id="2743458"]Ok... here is a little idea... when you are deliberately breaking the game... it may feel a little easy. Kinda like using the Contra code then complaining that it is too easy.[/quote] Ah I see. So the AI is fine so long as you don't actually try to beat it? Will have to try that! [e digicons]:D[/e] Sorry, I shouldn't be so sarcastic, we all know that the AI is weak to non-existant and obviously Stardoc

150 Replies 500,049 Views

[quote who="Nenjin" reply="158" id="2744623"]I honestly believe some open tester feedback would have convinced SD to push back the release. [/quote] I think the problem was that the beta testers (and I was one, although I didn't comment much which I regret) didn't know for sure, we had to extrapolate based on the information we had. We were playing very cut down limited versions of the game and it was completely obvious that it wasn't ready for release... but then Brad tells us what a

194 Replies 609,974 Views

[quote who="Raven X" reply="119" id="2744177"]In Elemental's case Stardock really should have bit the bullet and pushed it back until Feb until all these bugs and balance issues were squashed. I honestly don't think any pre-planning was done at all in regards to balance and that can pretty much be proven by seeing Brad's views as a game developer. Brad is concerned with getting engine mechanics working properly, he doesn't care how much damage a Fireball does or how much Strength a Demon has

163 Replies 526,178 Views

All of the above are good fantasy games. Which you would most prefer depends on individual taste. I personally think Kohan (ideally Ahriman's Gift, but the others are OK) is great. As HozzMidnight says it is a RTS - Real Time Strategy game so it doesn't entirely fit with the rest but it has real strategy and isn't purely dominated by micro which makes it stand apart from the crowd of so called RTS games which are really Real Time Tactices games (ie battle micro trumps).

276 Replies 679,350 Views

[quote who="dragoaskani" reply="11" id="2742801"]So deal with it. btw you are still an idiot.[/quote] Actually sir, the evidence suggests that it is you who is the idiot. "thisisretarded" appears to have quite a valid point, if the 1.06 HOTFIX prevents loading of the original 1.06 games (which were in theory the same version since the hotfix was simply to stop loading 1.05 and early games) then that is a huge mistake on Stardock's part. Furthermore I take issue with yo

28 Replies 1,856 Views

+ 1 million to the origional poster and pretty much everyone else who agreed and added to his argument. This is just one of many areas in Elemental where there aren't meaningful choices to be made but it is a big one. Strategy games are about interesting choices. If one choice is always the best one in all situations OR it doesn't matter which one you choose then that is a complete fail, D-, in terms of making a strategy game. This is the thing that Stardock seem to have compl

83 Replies 313,604 Views

[quote who="charon2112" reply="83" id="2742568"]I probably would like it less if I was having all the trouble some folks seem to, but apparently I lucked out.[/quote] No, you haven't lucked out. You just haven't noticed or don't care about all the mechanics in the game which are not working at all or properly and the fact that there is very little balance between the paths and few meaningful choices to make in the game. My issue isn't with the crash bugs and it sounds like man

163 Replies 526,178 Views

[quote who="Corbeaubm" reply="50" id="2742576"]It's still name-calling to label someone a "fanboy". Attack the ridiculous ideas, not the person spouting them.[/quote] Fanboy is a label which describes a particular stereotypical person. If they fit the stereotype then it is perfectly normal to call them by that label! And the person in question certainly fits the label, we are meant to ignore the fact that the game mechanics are broken and unbalanced and

194 Replies 609,974 Views