After my first game using 1.03A ships all ships were losing their bonuses when leaving orbit. (Not sue how I determine if the minor version is 0.57 or not?) All of my ships have high values on the colony planet which drop down as soon as they move away (leave orbit), losing many vital attack.defence on capital ships. Is that supposed to happen?
userfriendly
oops,My point number 2 above did not post correctly for some reason... 2. Slowing planet expansion somehow and keeping the expansion going in mid to late game can be done in many ways. - Require a certain number of people eg. 1000 on a planet before you can send a colony ship and colony ships can only hold up to 50m (but you can send more colony ships to increase population). - New Planets with small colonies less than 400m people need to spend money getting population and
After reading all 139 messages so far, here is my wishlist... 1. How about adding an Attack Range to some ships eg. All ships currently need to be on adjacent sqaure currently. Add ability for some ships to have 2, 3 or 4 squares for attack. Gives the option for hit and run tactics for smaller fast ships. 2. I agree with the points made about slowing planet expansion somehow and keeping the expansion going in mid to late game. This can be done in many ways. a) Require a ce