e-stab

e-stab

Joined Member # 657705
1 Posts 17 Replies 11,720 Reputation

I'll repeat my question in the "Win2K and Europe" thread here, not sure if the other thread is still getting attention: I noticed that Windows 2000 isn't mentioned in the system requirements for the new expansion Twilight of the Arnor - which isn't much of a surprise given the problems above. One question though: Will Win2000 simply be not officially supported, or will the expansion not work a

246 Replies 176,998 Views

I noticed that Windows 2000 isn't mentioned in the system requirements for the new expansion Twilight of the Arnor - which isn't much of a surprise given the problems above. One question though: Will Win2000 simply be not officially supported, or will the expansion not work at all because of a changed engine? Will DirectX 10 be necessary for TA?

30 Replies 39,285 Views

Plus, if you made a massive ship it would be more dramatic to see a starship the size of earth lumbering towards your homeworld. The only problem would be having a way to compensate for the game's checker-like grid. A bigger problem would be that due to gravitation, your home planet might leave his way around the sun and crash with this monster of a ship.

40 Replies 69,550 Views

...zooms in to where ever the cursor happens to be. Zooming out, grabbing the screen, moving it, zooming in, and then grabbing the screen again to move it to the exact spot I want makes my wrist sad. It's a nice, cheap feature that will get a thumbs up from everyone! Schweet! The thumbs up would be there for sure.

150 Replies 105,568 Views

Even as a veteran player (I've been playing since Dec. 2005), I find it hard to see my base (before bonuses), effective (after all bonuses), and cost (some bonuses are not fully paid for) of my military, social, and research on the economic screen. Also my research bonuses are not reflected on the research screen. I also would like "passive" espionage returned to the game. (...) the current sliders and focus system is being used by advanced p

150 Replies 105,568 Views

option to not start with a free survey ship. why should you have a ship with technology you haven't researched? I tend to agree. Right now surveying is kind of a silly race at the start. Making some substantial research necessary for it would add more choices to the game - the anomalies could be increased in value a little to make up for the necessary investments.

150 Replies 105,568 Views

PS. I also like the idea of losing some efficiency when using focus. In example, 100RPs from Labs => 75MPs to focused area. The percentage can be finetuned to fit game balance, of course. I disagree. There is a penalty already and you lose additional efficiency because not all bonuses (if any?) are applied on focused production/research.

150 Replies 105,568 Views

How do you install this patch? Download the linked file and extract it to your main DA folder, I'd say. Don't forget to keep a backup though.

17 Replies 10,745 Views

As far as I know the MCC still prevents any planet flipping. I think that it doesn't even matter by whom it is built. I guess that it's a bug in the code because judging from its description the MCC is meant to increase the flipping chance. The global +100% to economy is unwanted as well, I'd say. It could be similar to Stock Markets: Suddenly someone will realise "What? They give +5% morale?" and will change it. <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 al

13 Replies 7,919 Views

I'd buy the gold edition. Not all people like all features new with Dark Avatar, but all in all it is an improvement. Aditionally you might miss out on features that will be added by Dark Avatar updates.

18 Replies 5,793 Views

Economy star bases to not INCREASE your money Not entirely true: Economy starbases can be used to boost trade routes. Regarding the described strategy, it doesn't sound bad and as long as you usually win your games I wouldn't change it. Early game economy usually is a problem, I always try to get population up as quick as possible (100% approval whene

2 Replies 3,915 Views

If only they could be turned off... Well, they can. Just use the game setup screen. I just wanted to bump this thread seeing that Stardock is looking for ways to improve and extent the mega events. The current Dread Lords event really is non-mega. They'd need a fully built-up planet and a fleet of powerful ships to start with.

23 Replies 12,248 Views

Anyways, the AI has always been the strong selling point for this game. If it is not playing by the same rules as the human player, wether you call it cheating or not (remember that an AI doesn't have any intention, the programmer does), you can't really say it plays fair. I agree. The AI shouldn't differentiate between human and AI opponents at least up to tough difficulty , the so-called fair playing field. If it does, I'd call it an AI cheat because

36 Replies 8,881 Views

-A Dreadlord mega-event that doesn't suck? Seriously, they can be taken out in a single turn using a single transport, because they have no ships to defend themselves. I agree. A well-done and truly frightening appearance of the Dread Lords could be THE mega event! - Artifact World A new planet is discovered, guarded by a ridicul

228 Replies 166,830 Views

every weapon has to go up against a new full defense roll As far as I can tell this is the reason why defenses are much stronger in DA than they were in DL: Imagine 5x10 beam shooting against a 50 shield. Each attack rolls from 0-10, but the defense starts at 0-50 and goes down by 5 points on the average, resulting in about 0-30 (!) for the last shot. Total damage inflicted will probably be very low overall, although the numbers (equal attack and defense valu

34 Replies 15,066 Views