There are a fair number of bugs with the economics system but those will be covered in other posts. Here I'd like to focus on some big picture UI issues. First, the good news. 0.25 shows a lot of progress and polish from 0.24. I think the economics reporting is heading in the right direction, although it still needs a lot of work. So onto the suggestions. THE KINGDOM REPORT - right now the kingdom report screen is worse than useless - it actually g
ashampine
Mobility becomes important only if angle of attack and formations become important. If rolling up a flank isn't a meaningful maneuver, then mobility is relatively unimportant. It's hard to reflect mobility properly in a turn based game. One possible way is to allow attacks to occur at any point during movement - that would allow, say, horse archers to wheel close, shoot, then retreat. If automatic counterattacks are implemented, then there should be an advantage t
Personally, I'm delighted to have the chance to weigh in on the game mechanics in this way. I've been waiting until 1B is available before giving any detailed suggestions about the economics mechanics or UI. I suspect the weight in the threads will start shifting from bugs to suggestions now.
I like option #2 and option #3, although ithe quality of #3 will depend on its implementation. That is, there are still finite resources that will be distributed. Poor construction patterns, such as putting one or two blacksmiths in every town, may result in painfully slow unit deployment everywhere. How would one fix that problem? Would the player have to go through every city, check how many blacksmiths there are, then start destroying them? And what if th
I reviewed my logs and I also installed iTunes in the last week.
No, I've never used any mods. It's strictly the plain vanilla Sins + Entrenchment beta.
In the last week I updated DirectX to the current version and installed Prince of Persia on Steam (which I turn off when I'm not using it - I do not leave it running in the background). Haven't installed anything else that I can think of.
I'm hitting the RUN button in Impulse. I've tried the buttons for both Sins and Entrenchment separately. In both cases, I immediately get the Windows message that the program has stopped working and Windows is checking for a solution. I should mention that everything was running fine as of a week ago, which was when I last played.
Just downloaded the new update for Sins / Entrenchment, and the game now crashes to desktop every time I try to start it. There are no error messages or mini-dumps, so I'm not sure what else I can report. I have Windows Vista 64 bit running on an i7 chip with 6 gigs of RAM and a GTX 260 graphics card.
I've been playing for a while but I'm trying to delve into larger and more complex maps, and I've realized that I don't understand how a few things work. I'm hoping that you can help me out. 1. When jumping from star to star, can you jump to any planet on the other star? If not, which ones can you jump to? How does this differ from using wormholes, which appear to connect only to one another? 2. What precisely do trade ports and orbital refineries