Very nice guide for planet specialization. I've been doing almost the very same thing and really enjoying the results. But I don't understand why you're suggesting farms and entertainment for production planets. I don't think population affects production at all. On the other hand, I never completely specialize a planet for production: that many factories in one place ends up wasting lots of social production. Is that what you were getting at? <
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Change autopilot navigation so that ships prefer to move diagonally (across the coner of a square) first. As it is now, they waste moves going around obstacles.
I like the idea of Carriers but it would probably be difficult to do since an object loadable ship is not part of the present concept. There's already a way to group ships together: fleets. Make it so that each carrier module allows several fighters in the fleet to ignore their range and speed. Tak
The entire point of that example in the manual is to show how weapon and defense types can change the results of a battle. In that example, the 6/2 ship has phasers and shields, and the 4/4 ship has missiles and shields. The 4/4 ship wins because shields are good against phasers, but not against missiles.
You might want to patch you game to version 1.01 to remove the bug where more then two webmasters causes you to make money from your ads.
The closest you can come to that right now is to do "Fantasy Play" and use the world settings to simulate the conditions during the election, this changes what issues are important. You can unlock or edit in the candidates you want, but you'll be stuck with the 2004 US map, or a totally randomized map. Historical campaigns would be cool, but they'd require some changes. Depending on what time-period you're in, you might have to get rid of
You can't start them yourself, but every once in a while, two TV cameras will appear on the map. Just go to the state that has your camera (blue for democrat and red for republican), and you'll be given the option of going on the show.
I just tried it out, and it is super-easy to edit the candidate data and give your guy above 10 in every category. I'd call that cheating because the way it's supposed to work in the game is that you only have 75 points to spread among the 14 traits. Anyway, the questions in my first post still stand, and I've got another one: How exactly do the running mate's stats add to your candidate's?
When I first started playing campaign mode, I picked Al Gore because he seemed to have some fairly good stats: good intelligence and nothing very low except for charisma (also, I think his caricature is hilarious). But I found myself having a really hard time getting past the middle republican candidates, and decided I'd try the campaign again as a custom republican. I tried to figure out what the most importatant traits are, so I could make the bes
I played a fantasy election and messed with the world settings and randomized everything. When I went back to playing campaign mode, all those settings carried over, so I had randomized state populations, unusual issues, etc. Is this supposed to happen? I guess this is a nice feature, to add variety to the campaign. But didn't realize you could do it, and I've already played all the way through the campaign as a republican. If this is a feature,
Left-click on them when they appear on the left side of the screen, then right-click where you want to place them. It shouldn't be difficult unless there's some bug I don't know about.
You can't change the difficulty in campaign mode. The first opponents are on the easy difficulties, and the later opponents are harder. So it should just get harder as you advance though the campaign. Winning the whole thing would't be much of an accomplishment if you could set the best candidates to the easiest difficulties.
Newspaper ads are the most cost-effective type of ad, if they run for a long time. They're useful if you put them in a battleground state very early in the campaign. TV ads are very expensive, but they give you a big up-front boost, and a boost across the whole country. But after the initial boost, they are expensive to maintain and only help their own state. They're bestl later in the campaign. You really want to use them with a webmast
As far as I can tell, speeches do almost the exact same thing as advertisements. Speeches cost no money, but lots of stamina, and they othey give you a one-time boost. Ads cost money up front and cost over time, but in thelong run they have greater effect. They're almost always a better use of your stamina. Speeches seem to increase the importance of an issue more than ads. The only times I use speeches are at the beginning of the campaign