[Homer Voice] Mmmmm. . . Trade Centres (drools) [/Homer Voice]
Tacit_Exit
If the individual planetary mil/soc sliders are too hard too implement, just a simple 'wealth' type option for the social build queue would suffice. It could provide an inefficient bc/turn rate. Perhaps a 'military' social build queue option also that would redirect spending for that planet to its military queue. Constructors are virtually always a valid build when military allocation is present so the military queue probably doesn't need a sympatric option.
So can you destroy multiple stars in a turn with this bug/feature?
I got the impression the multimedia pack was included in the 1.04 standalone, as after I applied the latter SDC didn't give me the 'download' button for the multimedia pack. If I'm correct, just download the standalone, as its MUCH less than 366 Mb (must be the zipping).
I still can't log in to SDC. (:( [Message Edited]
Nope. Just tried, still saying invalid serial or e-mail. (:(
Wow. I just posted that it happened to me, but I thought it had to do with submitting a metaverse score. So a big ME TOO here.
I think I got it all in the title. SD Central says I have an invalid serial; I've tryed re-entering it to no avail.
So if I've got some planets with social queue projects online and some with 'nothing', and I have spending allocated to the 'social' bar, am I wasting money? That is, is money still spent on the planets social production even though there is nothing queued? (I assumed the answer to this was 'yes' until reading a few recent posts here) On a related topic, do any of the 'free' productions (ie military, social or research) work if 0% spending is allocated to that area?<br
Yeah, I guess the alternative (disengaging from the resource) would be somewhar annoying. No life force resource! Do you know how many times I redid my map on my first game (ctrl-n) to get one of these babies, to no avail? I guess it was found to be too unbalancing huh? Was the 'terraformer' introduced to replace it? ~SDC~
Suprising, given the cutting edge graphics . . .
Just don't let Prima do it (blech)!
Just built my first Terror Star on a resource Starbase and carted the resource away! Is that how its supposed to work? Also the resource graphic attached to the Terror Star seemed to disappear on reloading (bug?) Life Force Resource; does it still exist in the game? If so does it still give PQ bonus like the manual says? If not can I mod it back in? (lurve those Garden of Eden planets baby)
My latest game I got a size 26 solIV that, with my 'magical' pq bonus,crystalline entity event (evil) and improvements, went up to 42. Mid game a planet in another system got a random artifact event that raised it to 44! I'd already built all my capitals on the 42 so doh! Funny thing is, about 15 months later the same pq bonus event occurred AGAIN on the pq44, but wasn't additive for some reason. I was pretty excited for a second there . . .
Same problem. Just store bought the game (v 1.00), checked (it ran), updated via stardock and it wont even start now (black screen for ~3-5 secs then ctd).'Patch' v.1.04.062 Edit: standalone seems to work. But it says bonuspak, does it include v1.04? /edit ~SDC~ [Message Edited]