I implore you to read through the OP by Uranium - 235. He has many points that I may not be able to express in my offshoot post. Source of OP. https://forums.galciv2.com/308604 I figured another post on the topic of Research speeds/rates would be appropriate as the following didn't seem to fit within the confines of the OP topic of discussion of tech trading. [quote]During my deployment, I'm going to work on a tech tree mod that will simply make the 'costs' of them as
Iron Ghost
::EDIT:: My first post I mixed uninhabitable with inhospitable... See above ;) They both have excellent advice.
[quote]I thought April 23rd was the release date???????[/quote] [quote]Another week of waiting?I can make it.I can make it.SanChonino can make it.[/quote] Goodness ;) such whiners! Glad to see its been extended! Quality > All imo.
[quote]We have developed anti-string counter-measures![/quote] But what, my dear feline friend, will you ever do if it is brightly colored yarn? [quote]our numbers have grown Greatly thanx to Laser production[/quote] [size="3"]Yes the research shows true promise...[/size] [img]http://www.dansdata.com/images/kitten/dot420.jpg[/img]
[quote]This could actually give rise to a support vessel using a 'repair dry dock' sort of module that was very massive in size. You could then have a ship entirely devoted to repairing your fleet.[/quote] This is a wonderful idea ;) and is actually an almost perfect example of what was swimming within my head.
It's a tad bit late for this, but I was hoping to see some more +repair techs, or perhaps even +repair fleet affecting modules!! On par with the fleet warp bubbles, and the offense/defensive fleet techs. And yes, the organic armor on the Iconian fleets is simply amazing!! ;) Perhaps giving another deserving race,( Yor anyone?) a unique module to complement their regen? Let me know what you think...
[quote]Honestly, i'm am sick of people taunting the Geckodons. This shall be my last post, ever. Before i go, MODS i would like to report that DSep is taunting and harassing me in every forum i post a reply to or make and i would like you to ban him. This post is my last post i will ever put on this website. I will never return. MottiKhan, KP, Nelio, PlayJeff and DSep, shut your freaking mouths. Now, i shall press the "sign out" button forever. I shall never return to th
[quote]All of the sudden, two of my ship designs go missing. Anyone know why this would occur? I did not delete the designs. I reloaded, and after the same turn, my designs go missing again, so it's recreatable. Any ideas?[/quote] So I loaded up a saved game the other day, made an awesome design before work one morning...saved the design, quick built the ship just to see what it would look like AND THEN QUIT the game, without saving. When I loaded the game up
Focus your production in eithier Military, Social or Research on a given planet, while you have the planet "open" (the build screen.) and Notice what the "clouds" do on the representation of the planet in the upper left hand corner. Notice anything strange? The weather or "clouds" will jump around, change. Is this normal? Please tell me if I'm being unclear, Im holding a sleeping child w/1h and attempting to type with another ;)
On a side note (sorry about the double post, but the edit feature is missing for me from the above statement):: ::Puts on sunglasses:: Oh wait...does this mean that we'll get to make some crystal hulled ships?? ::Gets excited::
[quote]Ooooohhhh shiny![/quote] Almost too shiny...almost...
[quote]A minor issue, but one I've noticed is that the description for Torians (History of Perserverance) is the same as the description for Humans (History of Extremes).[/quote] History of Perseverance (the flavor description in the tech tree) will still mention the "Sad history of the Torians" when used with a custom race. Unsure if you folks will be able to change this...but its pretty minor I must admit...
I find myself looking at random things some nights ;) So a wandering mind has many an opportunity to find itself down a wrong path. The profile in question is within the Kzinti ranks, sorry...please don't eat me ;)x2
Ty, Mr. Adder, for the quick answer.
I'm not an active member of the metaverse, however I was wondering how this is possible. Do you start a metaverse game, then upload your score when you are done? EDIT:: Removed the link to the profile where my question was spawned, hopefully killing this thread. Thanks for reading though ;)
OP: From the sounds of it, it would seem that your playing on maps that take days to complete: Huge, Large, (TA Immense). Trying playing a medium map! What level of difficulty are you playing on? It has a huge difference on whether or not your games will get boring. Sometimes I enjoy going into a game, knowing that I've set the AI int. lvl far above what I'm comfortable with, only to get squashed like a bug ;) If the odds are too far in your favor, mi
My heart aches ;(
Title says it all. Who here has the lowest Member # ?? 670,527 here ;)
Noticed that if I animate a part on a ship that the ship will no longer be constructed "invisible." It seems to affect only cargo hulled vessels ( Colony ships, Transports, space miners.) Will be sending you my info first thing tommorrow. Hope this helps.
[quote]Also, placing agents stops production of the building they are placed on. Some buildings (starports and initial colonies) cant have agents put on them, but as far as I know, all the other buildings are fair game. This makes spies useful in certain situations. Attacking a planet? Place a spy on a farm for one turn and billions starve, making the planet easier to attack. Wanna stop a planet from making ships? Place your spies on their industrial centers and they wont be doing anything on th
[quote]It's been like that for a long time, though... you skipped...[/quote] Yes, I stated this above. I have kept up on the game, visiting the galciv2.com many times, even though my gaming attentions were elsewhere. I know how to use spys to shut down buildings however I did not find it listed anywhere that they replaced the slider bar as far gaining information from your neighbors ;) If the absence of the slider bar had been in one of the posts I sifted thro
This makes me sad =( Oh well, I have said agents, so I'd best be pulling them away from the super secret meeting they've been having around the galactic coffee brewer for the past 8 game years... Kinda of an odd change really. I would really prefer the individual sliders to be put back in place, with your agent training/spending being the slider in the domestic bar. Perhaps a slider to divy up the total percentage of espionage being spent towards differen
So my issue...Keep in mind that I played dreadlords, and have now skipped over DA and straight into the beta version of Twilight...sooo.... How do you increase Espionage towards another race? There was a slider in the Foreign Policy panel in Dreadlords...but now... All I can see is the espionage slider in the Domestic panel, but all that seems to do is grant me spies/# of weeks. Even though I'm spending an immense amount in this slider (gaining spies like crazy...) I seem to
Not trying to be a jerk here, but just to ask an obvious question...Did you uninstall the game before installing the gold edition? I mean...did you have GC:II Dreadlords, the full game, before purchasing gold edition? If anything, uninstall all versions of the game. Reinstall only the gold edition, as it is Dreadlords AND Dark Avatar. [quote]I installed the game on both of my computers, now the desk-top had no problems with the Dread Lords, but when I installed the gol
[quote]I will say in terms of time to money spent ratio, WoW is far and away the best value entertainment. I saved so much money when I was playing WoW just because I wasn't spending money on movies, alcohol or going out.[/quote] Well said Sir! And I couldn't agree more! WoW is a "Nov. to Feb./Mostly on the weekends" relationship for the past 3 years for myself, but with the coming of spring/summer/fall, there's more to do ;) Northern Idaho ftl!!