One thing that I’ve noticed with every space strategy game (GalCiv included) is that it’s based on a realist’s view of international (or in this case, intergalactic) politics. That is to say, it’s really every empire for itself and the balance of power, ipso facto, in one form or another is the primary driving force behind an empire’s actions. I’ve always wondered why developers don’t run with this and add in a couple more gameplay features
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