I omitted context because the comment was pretty clear and the same advice appears elsewhere e.g in PC Gamer's tips: "However, if you constantly spend more than is streaming in, you risk crashing your entire economy. When a crash occurs, your income indicator will flash red ... During this time, your Engineers or Constructors will continue to build with what little resources they have to work with, but the rate of production will
Ashpire
[quote]... ensure that you don't go into negative in both resources for rad and metal, they cause delay in production speed if you do [/quote] I've seen this "don't crash your economy" advice many times, but don't understand it. Does my overall build rate suffer if metal or rad production goes negative? Meaning, is there a penalty on this? Or are the indicators simply telling me that I'm trying to use more resources than I'm harvesting so production will be slo
From any level of top-down zoom, I have trouble telling which land elements can or cannot be traversed. I'd expect this to be clear from the topographical level view, but it isn't to me. I know that I can tilt the map to examine a specific area, but that's time-consuming. So - can we get clearer go/no-go demarcations on the topo map? Just thicker lines for the impassable points would be a BIG help. Thanks.
[Deleted... found that Ashes already had what I was asking for!] Thanks for the continuing improvements!
I had the same problem with Destructors in the base game. Two of them can roll up a mass of Smarties. I think it was due to a late change, right before the release of Escalation. IMHO it badly upset the game balance - but I am new to this, and Escalation brought Artillery Posts which help PHC resist. So I've been playing that. EDIT - I see in the second of these threads that the devs are going to fix this in the base game; great!
I think this is a real shortcoming in the Ashes interface; so much so that I wonder if I'm missing something . But it seems simple: If a group/army is already selected, I can add a unit to it by shift-clicking on that unit. BUT I cannot remove a unit from a selected group by shift-click. This is not only counter-intuitive but really inconvenient. As things are now, to remove a unit, I have to select the army, di
It's very strange that even the Prometheus has no anti-air at all. You don't expect a capital ship to leave any bases completely uncovered, especially such a major one. Seeing a group of dreadnoughts being pounded by planes and doing nothing is weird. I'm sure this is a design decision rather than an oversight (by now), but it seems wrong to me. They ought to have something; in fact, I'd expect it to be relatively strong.
Ashes Escalation v2.0 on Steam. I grouped (as an army) about 10 medics and two Hyperions. As the army sailed off to attack, the medics formed up in a graceful arc in front of the battleships. It was very pretty. Then they were all massacred. It seems that medics usually do stay in the rear of a fighting force, but not always and certainly not here.
I'd often like to know when in a game my "Power" jumped etc. Sometimes it's baffling as to what happened. A timeline e.g. in minutes would be a big help. All my suggestions are "noob" so excuse me if I've missed an existing feature. OTOH I can tell you what someone at my level is looking for to improve.
Many small parts of objects are missing and therefore appear as pure black. This includes top rotating part of Nexus; rotating part of Constable (except the lights appear); base of Smarties; several other things. Windows sometimes reports low memory when starting the game but there's not a direct correlation with that and the graphics glitch. This glitch at first appeared intermittently but now always happens. It does not occur in the base game Ashes.
Windows 10 Pro 64-bit; 8GB RAM. NVidia GTX 770 w 4GB. Latest (Oct 28) WHQL drivers v375.70. Running Escalation through Steam. In both the default DX12 and "safe" DX11 mode, some graphics elements are missing and therefore show as pure black. The most obvious is the rotating top of the Nexus. This did not happen in non-Escalation AotS DX11. Edit: Other parts that are black: vanes on metal extractor; rotating part of Constable (except ligh
Those are ideas... never thought of the 2v2. But I'll leave my request for "Show Terrian & Units" standing because: 1) I'll learn better watching the enemy AI develop on a map I know from 1v1 play. 2) Having this view essentially adds both a full tutorial level and a full difficulty adjustment to the Single Player skirmishes. Meaning, not only can I learn from the view, but I can also tune difficulty more finely. Example: right now on Knife Fight
Noob here would really like to see how the AI wins. Playing skirmishes like "Knife Fight" on Normal the enemy develops twice as fast as I can. There is a "Terrain visible" option which helps, but I want "Terrain & Units visible" ie full view. Thanks
I'm very happy with my recent Ashes purchase and that's even before seeing Escalation. You guys have created an amazing engine and an excellent game. I do have a couple UI betterments (IMHO) which I'll post elsewhere, but clearly this game is evolving and you're listening to your users. The really encouraging thing - besides the stunning technology - is your engagement with your community, frankness and depth of communication. I look forward to a long a
Thank you for this!
Thank you!! I was missing quite a few useful things.
Right when each mission starts (in the SP campaign) there is a very brief bit of advice. This disappears so quickly that I usually can't read it and never can remember what it said. But it always looks valuable i.e. something I didn't already know. Are these advice texts available somewhere in a collection? That would be great. Thanks
Still a noob and playing at "easiest possible unless you want the Substrate to just surrender at the beginning". When I win in the SP skirmishes, there's a "Keep on playing" option. But in Campaign there isn't. I *always* want that option because (1) I really enjoy kicking ash when I finally get to do it and (2) It's a great opportunity to experiment with and learn about units and capabilities. So I would say, even if the enemy Nexus is gone and I have
OK, thanks. The 'problem' bit went in one ear and out the other.
On Falnass I desperately want to build Smarties, but they are never available. That's puzzling since they aren't high level units and I think they appeared in every previous map. This seems like an arbitrary deletion, maybe done to balance the sceneario somehow. But it is frustrating, partly because it seems to make no sense and partly because there seems to be no good substitute. Thanks!
OK, I'm convinced and ready to buy Ashes. But I'm not certain of the best way to do this. Please correct anything I've got wrong here... It looks like I can pre-order Escalation for $30, and get the full game with the Escalation DLC. The previous DLCs will add on properly if I buy them. I have a Steam account but sort of hoped there might be an independent alternative. When I look at the Escala