AngleWyrm

AngleWyrm

Joined Member # 673850
0 Posts 3 Replies 9,020 Reputation

I want to mention this so that it gets nipped in the bud. In a mod to Space Empires IV, a 180kT Explorer class vessel can hold four guns, and a 200kT Escourt can hold five. Investing in a 300kT Frigate buys you a ship that will double that to ten guns. But going the next step up to a 350kT Destroyer doesn't even get room for one more gun. This has happened because there is a charge for crew quarters and life support that goes up in steps, and th

7 Replies 11,501 Views

, and then complain about the level of realism on some other point, perhaps I need a cup of coffee! Not directed at anyone in particular -- I've done the same thing.

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-scenes, rather than pre-rendered stuff. Another good reason is the megabytes of movie files that it would save. And also, the ability to do scripted story writing with in-game stuff.

7 Replies 8,040 Views

Been playing the Star Trek mod for SEIV lately, and have been beating the tar out of it. At first I was playing with one homeworld, high cost everything. After about six to eight years, I was da man, and second runner up was waaay behind. Geometric progression had caught up, I had attained critical mass. Ok, so tried changing the player settings to ten homeworlds, max tech. In about two years (twenty one turns) I had ninety planets, and the second runner up had only

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m work setting off that red-vs-white pattern. At a third detail level, there are indications of surface texture and paint weathering.

17 Replies 48,310 Views

e good if sensor range was a technology the player could research. Or if building a sensor array of many sensors into a ship produced better detection range. Like each sensor adds 10% to ships sensor range. That would be a good use of hull-space filling.

31 Replies 35,270 Views

a star, and a Dyson sphere by filling it in. Of course that's a lot of star bases...

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ones the player leaves for later to risk enemy development. A bunch of that is decided by stellar geography and nation placement -- whatever choices remain are where there is room to play with the colonization rush.

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he shipyard build an inexpensive mine and sattelite deploying shuttlecraft, which launches those defenses as they come off the production line. The shipyard then builds the more expensive starbases where appropriate.

34 Replies 19,680 Views