[quote who="cuorebrave" reply="42" id="3699882"] I absolutely want to be in there. You don't want just the people who agree with you hashing this stuff out. You need people who will call out issues as they see them, in a non-insulting, inoffensive way, that stems from a deep love of Star Control ONLY. *Volunteers* [/quote] Yeah, I second that. I think I'm capable of being objective and seeing past fanboyism while appreciating the love that's gone into SCO and understanding t
bleybourne
[quote who="Rhonin_the_wizard" reply="26" id="3699805"] Quoting cuorebrave, reply 16 On a separate, but related note, why do you think everyone lobbied so hard to have Crew Dots instead of Health Bars? YOU lobbied for them to be dots, and in SC2 they were rectangles. [/quote] I don't disagree
Cuore, you're astonished that you find yourself agreeing with Kavik. But just think about how I feel - agreeing with both you AND Kavik! Brad, I have to agree, I really don't like the idea of generic quests and space trading. As Cuore said, there are already a ton of those games out there, and IMO Star Control isn't and shouldn't be that game. Quests, sure - but make them meaningful, like getting sent to find the clear spindle or to rescue the last Shofixti etc. I don't want to b
This forum software doesn't wrap text very well when it's wider than the screen :-(
[quote who="MindlessMe" reply="6" id="3698627"] I find attacking forts to breaks the monotony of smashing through captain after captain [/quote] Yes, that is fun. What's not fun is DEFENDING fort after fort after fort in the final section of the game. You literally have to defend a fort 20+ times in a row. It gets really incredibly tedious.
[quote who="corpusdeus" reply="4" id="3698309"] I second that, bleybourne! I loved the game until the fortress defense. I have slogged through 7 stages of it, and, having taken a break from it, I'm not sure that I will finish it. [/quote] It was bad enough at first when it was just one fortress per stage, but then it started being two and I just lost the will to keep doing the same thing over and over and over. I think I stopped at Stage 7 like you. I am very unlikely to go
It's a good game (thoroughly enjoyed most of it), but the endgame is an annoying grind designed to try to make you buy lootboxes. I never felt any need through the whole game, but then at the end it's just fortress defence after fortress defence after fortress defence and it gets very tedious. Just be warned about that.
[quote who="UrQuan101" reply="35" id="3697449"] That makes no sense. Stardock owns no rights to the original games, so how can they want to transfer anything? If they did, in fact, own the rights then why-oh-why are they not using the original lore, which everyone wants? No, it appears they are being sneaky. If they really were so supportive to Paul and Fred, why kick up this current fuss? The trademark was never going to be shared. F&P's game is called Ghosts of the Precu
[quote who="Frogboy" reply="18" id="3697661"] While it annoys me personally, it doesn't have any impact on the amazingly talented people who make up the Star Control team. [/quote] Good. One thing you can be sure about is that we're (us on Discord and these forums) all rooting for SCO. We can't help in the legal shit, but you know we're behind you guys.
I've been somewhat in awe/fanboymode of Paul and Fred most of my life, StarCon and SC2 being such formulative games during my childhood (well, late childhood, but still). So it's quite a bitter pill to swallow now, after 25 years of essentially idolising them, that they are for all intents and purposes shitting all over that legacy and now they're starting to look like a couple of desperate losers who had an accidental breakaway hit (which, as it turns out, they didn't
I found it very telling something that you said in Discord, @Frogboy: > Beacuse it seems like they're trying to turn the fans against us. You're right, it very much does seem like that. I'm wondering if they are concerned about SCO and that it may outshine Ghosts - they've
[quote quoting="post"]Invitation -- The Phamysht make a series of very polite requests. Nearby ships' crew immediately disembark and floats towards the Phamyst ship for "dinner." [/quote] "Hey look, we're on the guest list!" "No, that's the menu..."
Shade and I were spitballing about the Phamysht on Discord, and I just wanted to post the thought here so it would get seen, as I thought it was a potential interesting idea if @frogboy and co are remotely interested in maybe extending it and exploring it in the adventure game. In the vein of the whole "aliens may not be very relatable to our own ideals" etc. We were talking about the Phamysht exchanging members of their own species to be food, and I proposed the idea that their
I have to say, I agree with Xiaorai (above) - I never found going down to planets boring. The incredible thrill of finding a planet studded with valuables was - and still is - pavlovian for me. But if you're adding even more, along with the chance of finding crashed Precursor probes and such then that's even better. Awesome. I am so looking forward to this part of the game. As for the starmap, why not abstract away the binary/trinary systems past a certain zoom level. Just s
[quote who="Kavik_Kang" reply="7" id="3696298"] It sounds primitive, but there was a single topic for each subject that was used by everyone in the world. Today, there are a million different places with the same forums. [/quote] I hadn't really thought about it, but you're absolutely right. I used to spent a LONG time going through my favourite usenet topics. Alt.Ensign.Westley.Die.Die.Die was one of my favourites :-)
[quote who="Kavik_Kang" reply="1" id="3696300"] ...and they hates rabbits! [/quote] wabbits, I believe you mean...
[quote who="Frogboy" reply="3" id="3696268"] You can look at the icon on the left now to tell if there are new posts. If there aren't, there's no icon. [/quote] That doesn't work consistently for me. The old way where the titles were in bold worked fine...
Coolness. Looking forward to learning more!
[quote]Betrayal. Swaps the crew count of the enemy ship with yours. [/quote] No. All abilities should be fun. There's no fun in facing a ship that you know is going to let you just deplete its crew and then swap them with yours. That creates unfun battles, IMO. I like your other ideas, but not this one. Just my 2c
That's some great analysis, but you keep comparing each ship to each ship and saying "this ship versus that ship is too hard for that ship because blah" as if you expect every ship to be roughly balanced against every other ship. They shouldn't be. Even if two ships have the same point value they don;t have to be balanced against each other, because it's a rock/paper/scissors situation. It's OK for 20 point ship A to be able to defeat 20 point ship B most of the time as long
Yeah, I have to say I dislike (strongly) the concept of improving AI in games by just uping the damage output and/or hitpoints/armor/etc. Make the computer play better instead. Higher level AI's should be better at calculating where you will be given your current location and momentum, and will shoot towards THAT. They're better at making tiny course or speed changes to make it harder on you to do the same thing to them. They know how to use the planet to slingshot and to hide behind,
Ouch, gonna need some EMTs for that burn... ;-)
[quote who="cuorebrave" reply="19" id="3694079"] Human - I'd like to propose an official crossover between S-M-T and the Ellerians. The Ellerians should ABSOLUTELY be the ones surprisingly wiped out by S-M-T if the player allies with them. [/quote] Could end up with a Chmmr-ish situation (but a non-intentional one), where the SMT wipe out the Ellerians, but in taking on the Ellerian's DNA they accidentally take on aspects of them (like in the Highlander TV series where an ev
[quote who="cuorebrave" reply="17" id="3694066"] ^ 161! Nooooo!!! [/quote] Edited. It's 132 now. Twitter can eat me :-)
TL/DR - biological race that absorbs foreign DNA and uses it to improve their bodies, and does the same thing absorbing other races' ships into their own via scavenging. I can't be bothered counting, but it might fit into a tweet :-) Edit: Biological race absorbs foreign DNA to improve their bodies; does same thing absorbing ship tech into their own ships via scavenging. 132. Suck it, Twitter!