danielost

danielost

Joined Member # 688280
38 Posts 3,563 Replies 31,620 Reputation

the thing to support me on this, is the fact that the vasari base already has an engine. the other bases are designed to defend a grav well. they dont need to move their bases. of course if you want to you would need to develop the tech and it would never be as good as the vasari who would have designed their base for said movement. in fact for the other two factions i would say you would need to use up an upgrade to make it moveable. one at the 2700 credit cost.

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my turn. my idea of moving a starbase, wasnt to move it through a war-zone. the original idea was that if you built a ship of this size and your running for your life, you wouldnt want to leave it behind. that is an lot of resources tied up in there. but as we all know, the military doesnt do anything unless they can put a combat aspect to the idea. so moving a base from grav. well to grav. well would

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[quote who="Draakjacht" reply="31965" id="2932832"]Banned for abbreviations Quoting Ryat, reply 31959I think that goes along with the trinitarian idea that was introduced into main Christianity in about the 4th Century CE No, I mean that the Spirit takes a knock when you consider than an eternal being was given a chance to suffer for 30 years, a miniscule cost to become God's right hand.[/quote] banned for not knowing we are all eternal beings.

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maybe the titan should have some upgrades based on experience and some based on buying them. this would sap some of the experience away from the caps but not letting it rely totally on the experience of upgrades. also let me add, that the usa carriers are all tankers too. they carry the fuel and other supplies for their fleet. they themselves dont require any fuel.

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currently you can build a star base faster than you can destroy it. true it isn't a full base but the firepower is impressive all the same. and your right a tug is smaller than the ships they tow. but when they want to slow it down or stop it, they have friction to help them and they don't tow the ship across the ocean. for that they have a special ship that can pick the other ship up out of the water, as they did with the Cole when it had

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[quote who="Whiskey144" reply="58" id="2932513"]Quoting danielost, reply 57yes, these titans show up with a fully upgraded star base that can move, but neither the titans nor the star base can attack for say 10 minutes game time as they undock. the only thing you have to worry about is the 16 strike craft from the base and the 12 strike craft or the 3 frigates from the titans,(just my musing on the ships docked to the titans) and their escorts. further i dont think a titan would b

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[quote who="TEC_commander" reply="55" id="2932231"]i think they should not have the whole tow a starbase through phase space just think about it you're sitting there with your starbase and planatary defences and possibly a fleet guy pops up with a huge fleet AND a titan AND most likely a fully upgraded starbase that can move i don't know about you but i would drop a load in my panst then procede to leave the game so in short this

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[quote who="Darvin3" reply="1" id="2931749"]The fleet cohesion behavior is what you're looking for. This determines how much the tactical AI prioritizes keeping the fleet together and avoiding spreading out. The movement behavior options you're talking about are not fleet behavior, they are for individual units. Making the behavior work differently depending on whether the unit is in a fleet or not would be very inconsistent and confusing. That just

4 Replies 36,969 Views

in the game. the fleet buttons for movement, has cover the grav. well cover the local area. dont move. i dont know how much programing it would take. but can we base these commands off of the fleet flag. if i tell a ship or group of ships to cover the grav. well then they would be free to move where ever as fast as they can. if i tell them to stay local, then they stay with in a certai

4 Replies 36,969 Views