ctiberius

ctiberius

Joined Member # 695854
2 Posts 27 Replies 283 Reputation

4x tech research has a serious flaw in my opinion. It always assumes that technological research is somehow centrally planned. There are vast private industries, presumably, in the GalCiv universe. I'm sure they're all researching their own stuff for commercial purposes. I'd love to see the private sector added to 4x games as the market is vastly larger than what is planned centrally by a government. In that idealized utopia of mine, private enterprise would make res

121 Replies 379,308 Views

I think EU IV dealt with the spam approach in an interesting way by assigning 'overextension' penalties according to distance from home countries, whether or not the province was a core, etc. You can lower the overextension naturally over time or by assigning resources against it or by events. But perhaps some ways of dealing with the spam without global prohibitions

52 Replies 93,451 Views

This is freaking crock. Pride yourself on metaverse/online/e-download whatever and then jerk around the poor saps like myself who have the audacity to use more than one email address. I don't even give a crap about the game anymore.

36 Replies 22,018 Views

Extend the game. I'd love to see that done in an interesting way. I'm tired of the planet grab followed by hours and hours and hours of starbase building tedium. Wouldn't it be interesting if the galaxy was big enough not to be totally colonized in a matter of months as in the game? What if it was so large that it was never fully colonized? Sort of like the trek universe. It would make the game more interesting. Empires might never meet and only know each other via trade or rumor. The square gal

53 Replies 32,740 Views

Why not have bombs? I want to have the option of eliminating a race without having to take every single one of their colonies. I should be able to drop enough bombs to kill everyone on the planet without actually destroying the planet outright (although I want that option too). I guess I think that restricting us to having to invade a colony in order to affect the population on that planet is just too limiting. As for invasion tactics for reducing a planet to zero, that is way too ti

34 Replies 26,216 Views

Surely it would be fine to have terror star -like capability provided it was balanced somehow and optional. I mean, if you don't like it, go disable it in the xml or perhaps even expose the optional flag via the options menu. Calling it stupid isn't productive. I wouldn't want them in every game, but yes, occaisionally I enjoy genocide on a galactic scale .

53 Replies 38,055 Views

I would call the tech tree in gc2 ridiculously simplistic. The notion that the techs just get a '2' or '3' added to the end of them is silly. Luckily the game has an elegant, highly mod-able design that allows you to overcome most of the things that irritate you.

11 Replies 10,813 Views

i was pretty disappointed to discover i couldn't create a terror star in gc2. i agree it should be done with attention paid to balance and prevention of exploits and whatnot, but surely it would add flavor to the late game experience. why not make it an optional feature for those who think they're dumb as donkey balls?

53 Replies 38,055 Views

tactical battles would be very nice to have...sometimes. other times i'm not sure i could be bothered. in fact i already get to the point where i just hit 'done' during the combat view just to get it over with. so hopefully if stardock implements tactical battles at some point, they'd also add the option to turn them off. that being said, i would think their time would be put to better use by addressing all of the other issues raised in various posts (political depth, a much improved

79 Replies 24,721 Views

i haven't had money disappear on me, but i did notice another money bug. i had decided to upgrade about 100 ships of a certain class to a more modern variant. it was going to cost me something like 250k to do this. so i saved up and saved up until i had the right amount. then i upgraded the ships. but the money was never deducted from my bank. it was nice, but weird.

13 Replies 17,443 Views

man, auto-naming of ships? absolutely ! I'm so freaking tired of trying to figure out which ship is which and then spending a few hours naming them all. i'm not terribly creative and frankly run out of things to use as names. so yeah, that is great idea.

27 Replies 12,644 Views