John_Hughes

John_Hughes

Joined Last seen Member # 704682
0 Posts 391 Replies 12,490 Reputation

OK, from Post #480, I vote Left one as well. Fory and Fortress look great. Hard to see some details but that is the way of things right. Best ides is to plop it on a test Map and Zoom in and rotate around noting what is hidden and remove those elements to save Polys. :) Looks greats folks.

598 Replies 3,043,247 Views

Inn looks good. Perhaps give the horses the water trough and place a "rain" water barrel on the side of the Inn. P.S. Heavenfall? How does/will a modded Decal impact the mod? My Oasis currently has a modded decal I made. I just include it is the package come upload time?

598 Replies 3,043,247 Views

Looking good all. Yesterday was a day of rest. Ok I was hung over, sue me. LOL. I will adjust the trees in the quarry and do a Build tile and send it on. I will then check the list and select another target. Heavenfall, I like the last Light Calvary entry. ;)

598 Replies 3,043,247 Views

Gotta vote deformed as well. The original is solid but seeing the city, they need to be smaller to offset their #'s in a single city. As for "standards", another would be to have a walk\path way width left clear on ALL tiles so that it would present an almost street like look in the city when the tile #'s grow. Obviously not doable at this time but as noted. For

598 Replies 3,043,247 Views

[quote who="John_Hughes" reply="154" id="2780114"]@Heavenfall If it is not a total hassle for you, or your schedule, could we get a quick TINY map made and place those Tiles that have made it in already. I would be very curious to see how that current run meshes togethor at this point. It would help to see what the City sorta looks like given a "random" building placement. (houses not in is fine as they will be many in most games) [/quote] One m

598 Replies 3,043,247 Views

[quote who="Kalin_02" reply="314" id="2789934"]Well I don't mind sharing, but I don't think it'll quite work as a large house in its current form (the tree is very big right now). The original idea was for the tree to grow along with the buildings as the city hub increase in levels, so that you end up with a huge tree in the center by level 5. Here's how it looks to compare with the houses: I'll see what I can d

598 Replies 3,043,247 Views

[quote who="oddrheia" reply="313" id="2789933"] John_Hughes, afraid I don't like the blue either, it clashes too much. The concept and building itself though is cool! By the way, what objects are those blue things? If we had blue/white/gray color theme they'd be awesome staples... Heavenfall: that housing district tile would be a very welcome addition! Cool way

598 Replies 3,043,247 Views