John_Hughes

John_Hughes

Joined Last seen Member # 704682
0 Posts 391 Replies 12,490 Reputation

Posted a debug.err as well. Same Grey out Turn problem. Only had 1 City and was dealing with 1 SOV ans 1 stack that had not moved in 4-5 turns, they were waiting for the SOV to join them. Restart and reload worked then it CDT'd around 30 turns in.

9 Replies 1,555 Views

Turn 50 greyed out the Turn Button, then the game stop responding. Moving around is very weird as well. The SOV move forward to a target, then immediately moves back towards where he came from with out any input. http://pastebin.com/raw.php?i=Wxjf3SuS

4 Replies 1,024 Views

[quote]"I have never seen a mountain in real life as small as 4 houses in a row."[/quote] The Cloth Map graphic is nothing more than simple .PNG file ( you can even edit/change it if you wish). When the time comes, in Beta 4 I believe, and the Engine gets some Gas, it seems a very good guess that Mountains will become truly Mountainous. :)

141 Replies 251,380 Views

[quote who="BoogieBac" reply="4" id="2594200"]Not a huge fan of Pioneers making lumber mills. Forests are just too plentiful and, since they supply MATERIALS, one of the limiting factor in training a pioneer, we'll get a pretty quick snowball effect where, after pioneering 2-3 lumber mills, you'd be cranking out pioneers like nobody's business. I'd really prefer to keep pioneers limited to resource clumps on the

7 Replies 1,346 Views

[quote]" Population - Population should control the total productivity of a city. With the base population for a city’s LV used as 100% (AKA no penalties to production). A city let’s say needs 250 people to reach LV 2 if this LV 2 city’s population falls below 250 the current population (170) divided by 250 would give you the total productivity (170/250 = 68%) of this particular city. Now the city would produce thing

15 Replies 19,575 Views

[quote]"I'd like to think that too John but I don't see how that could stay the same forever."[/quote] The true beauty, and heart ache, of being a human being means we have a limited life span. I will not be around, nor most of my generation, if or when that kind of shit ever comes to actually be a reality. And I laugh at the idea that the new Motherboards will have some "Fuck You Pirate" chip put in them dictated by the desire of the Suits to reap more profits. My current MB

91 Replies 326,380 Views

[quote who="RoanokeKeeper" reply="3" id="2593512"]It seems that every time I find a repeatable crash bug, it's been reported all ready. Click on quest tab-yep, been reported. Build third city--yep, been reported. Maybe I should also report the unrepeatable ones, the ones that happen for no apparent reason. Like; "Here's the dump file for crash on turn 3, no apparent reason." "Here's the dump for crash on turn 70, no apparent reason." [/quote] I

5 Replies 3,852 Views

[quote] Build Menu 1) The build menu is a bit disorganized and a hassle to use.[/quote] Agreed. It is very early on but it seems intuitive that any item I cannot build, based on the current City level, or any item I have already Max'd out under the set # allowed rule, should not show on the selection list. [quote] Unit Design 1) There should be an option to de

4 Replies 6,754 Views

Another "Dead" driver though, just like with the Shmelephants. The Camel Cannon drivers seem to have solved that most serious fatal design flaw. LOL

39 Replies 32,423 Views

[quote who="Ragnar1" reply="54" id="2593550"] Quoting sweatyboatman, reply 52 Along with a tutorial and in-game encyclopedia, I think it would bring an added dynamic if NPCs and friendly AIs might comment on your efforts. It would make the world seem more alive and interesting and for new players, the tips would link to the encyclopedia. An NPC walking past your struggling city could say suggest a way it might be improved: Jerk NPC:

71 Replies 138,016 Views

[quote]"The battle rating, which is currently calculated as ATK + DEF + sqrt(HP) + CS"[/quote] Hate to do it Peace, but has that formula been "confirmed" by the DEV? I know a Poster made a guess to your inquiry about that. If so we have a great base with which to work. Your prelim looks promising as well. [e digicons]:thumbsup:[/e]

4 Replies 3,281 Views

Not sure what the cause might be but I have found that every time I link 2 cities with a Road, and then start having Caravans moving on screen, the time between TURN waits (a green arrow) increases exponentially. (alot) The thing is , if I then send my SOV off site, zoom in, the actual TURN wait times, go back down substantially. (alot) Question is. Why

0 Replies 527 Views

Would a Shield and Sword combo be considered Dual wielding? ;) P.S. If we can't get extra arms, can we get extra eyes? I want my guys to eyes in the back of their heads. LOL [e digicons]:w00t:[/e]

18 Replies 2,117 Views