John_Hughes

John_Hughes

Joined Last seen Member # 704682
0 Posts 391 Replies 12,490 Reputation

You won't be swapping spit with but one. :) The current build allows many, many, many, variants... but they must be built. Good News. Once built, they get recorded, an re-appear, when a similiar Tech combo level is reached. Heads up. Tech is variable as well. We hear rumors... No Apartment Tech until 256 turns?<

61 Replies 11,741 Views

Braddock Tharmwell - He has adventured both on the Table Top and Web based email. He even has a cousin (twice removed) [quote]"Braddock sat down with the others. Hefting his pack onto the floor beside him, he leaned in to the table and cupped his tankard with both hands. He suddenly had a far away look in his eyes. It all seemed so long ago now. “An Ale for a Tale indeed!” He then began to t

93 Replies 174,956 Views

Well now that the Elemental modding Community has a crack Coder/AI type, all we need now is a crack writer type, a crack Graphic type etc. Can't let Brad do it all now can we. What kind of a break for him would that be. LOL Perhaps Brad, you would

34 Replies 67,804 Views

One has to assume the 5 tier system is in place to actually curb the whole 1 humongous City build process, from which vast hordes of troops would spill out of to defend itself or rampage across the land. Seeing as the Huts currently auto upgrade to house, it seems logical, and obviously not activated at this point, that House would Auto upgrade to Apartments thus keeping the growth alive and preventing the stagnant

19 Replies 10,670 Views

[quote]"That gives an advantage to a chaser (running army in range will be always intercepted), so probably an additional mechanics is needed - small stacks of skirmishers has a chance not to be intercepted - say, a small group of cavalry should be able to outrun a big army, even if said army can intercept the "trace" (however, a player being chased may choose to fight instead)."[/quote] That could be accompli

187 Replies 427,240 Views

Welcome to Beta .295. Under options, turn on Auto saves and after a crash restart your PC and then Reload the games last save. It will allow you to carry on but results will still be iffy.

1 Replies 921 Views

There is always a Champion with the bloody peasants isn't there. LOL Make it 2500 peasants with a Champion and the Mounts of the 450 Knights of Death get a Heavy Charge bonus when in goups of 15 or more. ;)

43 Replies 86,661 Views

[quote]"So why not a random tactical map? "[/quote] As in, I move and set up my forces based on the exsisting terrain for a pending Battle on the current (the World) randomly generated map, but then have to fight Tactically on another Randomly generated one? That sounds totally crazy... There would be no way to prepare Tact

16 Replies 64,684 Views

[quote]"I would like to see the option to edit and customise the icons for anything on the map, in particular for me the building icons."[/quote] That is absolutely doable currently. Under your install drive look for Stardock Games\?\GFX in there are the current .DDS files used on the Cloth Map. All you need is an graphic editor that can save in the proper/exactly as found .DDS (DirectDraw Surface) format and repl

6 Replies 5,743 Views

I think the problem with the OP is that, as shown in the Posts that had relevant info in them, is not where do you start but more where do you stop the non-deterministic boundary? Take all the examples noted so far and think about how many more would be required to even scratch the surface possibilites. Floods Famine, Tornado

32 Replies 70,916 Views

[quote]"Quantity has a quality all of its own" -Stalin [/quote] I may have missed the boat on this one but, it seems to me that Elemental will set up such that Land owners, upon which the required resources/Shards reside, will be the determing factor to how Big or Super any Stack will be. Send in your 5K peasant based Stack and see how they do against my 450 Mounted,

43 Replies 86,661 Views

As noted, the fight will be for the City as a whole, or the only other choice, logically, seeing how currently Cities are grow/ are layed out, with adjacent buildings, it would force the attacker to breach the walls, then destroy each building be it House/Town Hall/Library etc. that lay between them and the Final City defeating building. The Citadel. Seiging was a model based on demoralizing, starving and generally

31 Replies 98,286 Views

Lets not forget. Choke Points will be creatable with Magic and unless your attacking force has a Channeler within its ranks, (assuming Hero's will have essence but not Mana, those Rivers and Mountain Ranges my Channeler put up, to protect on my Lands, will most certainly choke you off. A Fort should be limited to being an Upgraded Outpost. The Outpost is created to gather reso

35 Replies 19,883 Views

The Prestige ideas works well to have any group of cities be built at the same rate, or face losing ones Pop. to the one with more Prestige. Loverly. Sadly, as noted by RomanGuy, the current setup of forcing a player to establish a City in order to harvest a Shard, at every Shard, has to be looked at. The Outpost idea will work when you don't have to have a City Cente

16 Replies 16,350 Views