gypsy2299

gypsy2299

Joined Last seen Member # 704892
11 Posts 494 Replies 21,264 Reputation

[quote who="aclegg" reply="5" id="3887612"] You can hire leaders and then fire them to get rid of them from the pool. I'd like an expanded tooltip when you hover over "expectations" that explains what the current state of your expectations are and why. Has anyone worked out how they work, and how you can meet them, or is it just "compensate for low expectations with approval boosters"? [/quote] Do you mean Citizen expectations? Leaders do not have ex

16 Replies 43,175 Views

[quote quoting="post"] I am about 24 hrs into Supernova, and I have started about 6-7 games (since we're all tinkering). I am seeing 2 strange things: 1) I am not getting options for additional candidates for techs, even at turn 84 and having progressed through a few dozen techs already. 2) I don't seem to be able to add leaders to factions. Is there an unlock in the tech or culture trees that I am missing? I thought this might just be s

6 Replies 7,810 Views

Moderators I reported this post as being one of three duplicates, The original with the OPs initial explanation and my detailed answer to them and two that were blank the one with the detailed explanation was deleted. As I took 15 minutes or more to type it up I am disappointed at the minimum you did not transfer it to this thread. Had this happened in Discord or Steam I would have just deleted the to posts without additional content or combined them had they had replies. <

11 Replies 22,736 Views

[quote who="scifi1950" reply="12" id="3887186"] Quoting Frogboy, reply 10 So here there are 2. I'd probably expect there to be 3 to 4 so I'll bump that. Is that from a small universe setting? If I'm playing max size would that account for the odds going down for any one secto

17 Replies 5,775 Views

[quote who="Frogboy" reply="10" id="3887178"] So here there are 2. I'd probably expect there to be 3 to 4 so I'll bump that. [/quote] Thats as many as I used to see in the base game, before Supernova and that would be in the larger sectors. Thought you were nerfing them.

17 Replies 5,775 Views

I vote no on this. Reason 1 if there is one in sentry mode you do not know a new ship launched. Paul it would help your play style a little but could cause many players to lose track of their ships. Better option would be a rally point that all ships from the starbase would go to then "sentry" till you sortie them. You then could set the rally point to the launch hex if desired. Use to do this in previous games.

1 Replies 3,254 Views

[quote who="PaulLach" reply="4" id="3887158"] Quoting , quoting post I have discovered almost 100% of my home sector and see zero relics. If you are referring to "Artifacts", I can see one in your screen snapshot about a quarter of the way in from the right and a little above center vertically.

17 Replies 5,775 Views

[quote who="RammaStardock" reply="2" id="3887015"] I was pleasantly surprised when i saw the little robot news anchor too! [/quote] I thought of the little girl in the Amityville Horrror 2 " Their backkk" Ramma a just in case FYI, GNN was in GC I & II

3 Replies 4,645 Views

[quote who="PaulLach" reply="3" id="3887001"] I strongly agree with gypsy2299 that it would be nice to be able to place our shipyards when they are created (either when we request the shipyard be created or when the shipyard has been created). You could highlight the cells that we could choose from as the location of the new shipyard. The second option would be to allow players to move their shipyards. [/quote] Like in GCIII, for me this would be the last re

4 Replies 6,774 Views

[quote quoting="post"] The screen snapshot below shows my home world (The Pond), the shipyard associated with my home world (Skybridge), and the ships that I just built in the shipyard. Unfortunately, you cannot see the ships because they are behind the star. I would like to recommend a change to the logic for where shipyards are placed so that they, and the ships they produce, are not hidden behind their star (or anything else for that matter). Or let us move our shipya

4 Replies 6,774 Views

[quote who="Argonloris6226" reply="4" id="3886944"] That didn't work but thanks for the attempt at a solution. It's running through Epic. [/quote] I'm Ghost88 on Steam and Discord where I'm a mod so not being a Developer I have exhausted my knowledge that might be of help. I am sure that tomorrow after 800hours US Eastern time someone who is might be able to help.

9 Replies 22,265 Views

It says something about coming soon, this is because all the races are being reworked and will be returned over the next few months as the beta advances to release status till then the game is in early access status and things like civilizations and multiplayer are yet to be added.

9 Replies 22,265 Views

[quote who="gypsy2299" reply="3" id="3886912"] Quoting Frogboy, reply 2 If memory serves, mission ships don't show up because they're not actually your ships, they're the private sector. I'll verify that my memory is right. Frogboy with only the terrain Civ available are the Shipsets fro

9 Replies 8,078 Views

[quote who="Frogboy" reply="2" id="3886899"] If memory serves, mission ships don't show up because they're not actually your ships, they're the private sector. I'll verify that my memory is right. [/quote] Frogboy with only the terrain Civ available are the Shipsets from the other races also blocked?

9 Replies 8,078 Views

[quote who="dg551" reply="1" id="3886817"] I own the base game on Epic Games. To purchase the Alpha version of Supernova will cost me C $65 plus tax - same as buying the base game. No discount? [/quote] They are working on it it will soon be the right price,

48 Replies 106,000 Views