I assume its a planet special found with exploration. Might be called candy mountain... :P
Therlun
Wee! I'm famous. :P
Its not as big and impressive as in early vids and screenshots.
I do not agree. Capital shipyard, crystal mine and scouts should be the first things you build (you will run out of crystal before you run out of metal). Then metal mines, light frigates and THEN research stations. Researching metal technology that early is a waste too. Your overall income is still very small and the increase wont be noticeable. The research costs are better spent elsewhere (Not saying the tech is bad, just that THIS early is too early). Also dont
I played too... :P and would like to add to eets comment. Indeed I got a good economy up and managed to build a big fleet of heavy cruisers and hoshinkos. However it was too late. The Fleets of my northern allies were all but destroyed already by the early(-er) cruisers of eets and his allies fleets. In the end I got the best economy (if i remember the graphs correctly), but contributed the least because when I was able to present a sizable fleet of advanced ships the game was prett
I agree with Luften on the tweaking need for returning armada. If the Vasari established it and has a few gates ready it is extremely difficult to defeat him. Not only does he get free replacements faster than you can destroy them, he also can react with his entire, continuously replenishing fleet through the use of gates. He doesnt even need an economy except for maxing fleet cap and the occasional weapon research.
Yeah same here, get the message but am able to host just fine. It IS however a serious issue. A game focused so much on MP (not exclusively of course ... :P *patting AI bashers*) such an issue right at release can be very disadvantageous.
Hiho, nice chart although somewhat misleading IMO. As with the other damage lists in the forum the pure numbers don't reflect the gaming reality completely all the time. For example you list bombers, heavy cruisers and LRMs as "poor vs" capital ships because they only do 75% damage, however everything but other capital ships or advent LRMs does less. So while it might be true that those unit types have reduced damage vs capitals they are still the best choice. You also list
Dead asteroids (no logistic slots) dont count as empty though and interrupt trade routes/dont count as jumps.
The fleet cap is a great idea. Two players should be able to defeat a single player that has the same strength as they have combined. In "reality" it might be the opposite way, because there a single side has coordination advantages over several allies. But a game played by individuals needs a strong emphasis on those individual player's abilities and decisions or there would be no reason to play. Games on anything but the largest maps are decided long before you reach the 2000
ICO suggestions: - Ability to whisper people ingame, with the option to set a do not disturb mode. - Ability to reply to the last person that whispered to you with "/r" instead of "/w name". - More information on games that start before you join them. Game suggestions: - Stacked fleet upkeep. If you have high upkeep and lose some big battles you are even more in a disadvantage. I'd suggest paying half the normal upkeep for every level if you are under the thre
No offense, but I think that is terrible advice even for SP. The first thing to do is always building a capital ship (the first one is free/costs the resources to build a capital shipyard). It has the survivability of 10 frigates and the firepower of 4. Defense buildings that early are a waste too. Your empire is still small, and your fleet should never be far away. If there is a threat that can kill your colony before your fleet arrives weak static defenses wont sa
In the research menu the background is coloured according to how many labs you have. You have to look closely if you dont know about it, but once you do its very easy to see how many labs you have.
You can scuttle structures and ships, and you even get back parts of the resource investment! The standard hotkey is alt-h I believe, and there is a small orange button in the bottom of your hud for it.
I love Seven Kingdoms! The easy management of your empire and the unique control of your units make it a great game. Population management, very "individual" units and very balanced concepts. A very nice game indeed. Seven Kingdoms 2 was ok-ish but sacrificed several of the strengths of the first instalment(Why did they need to double the unit number per castle? 9 units + general was one of the core concepts and strengths of the first part...).
Weee! Have fun
I'm using Firefox 1.5.0.4 and I have no issues (that is, I never open IE so I don't have anything to compare to, but still). What version are you running? Hmm, indeed it seems i didnt update Firefox for some time. The autoupdate didnt trigger for quite while, now that i think about it. ^^ Thx. <img src="http://images.stardock.co
The library is a terrible mess. Search options reset if you switch sites in it, and it looks very disorganized. I do not have the nerves to spend hours there in the hope of finding something i might like. I dont know what you submitted, but since there is no easy way to find out, I wont look for it. :/ Also, the forum has many issues with firefox and is not working correctly with it. Another reason for not visiting the site of this otherwise commu
i havent played enough to get a final conclusion on the defense issue, but i completely agree with amanasleep on this one: All of this shows a lack of imagination on the developers' part, as tried and tested theories of combat modeling were thrown out in favor of a rock paper scissors system that doesn't work and