the starting PQ bonus pick seems to be broken, I started a game w/ +5% and colonized a pq26: 26 * 1.05 = 27.3, so it should have jumped immediately. Similarly I can't make pq 13's or 14's useful anymore. I've used PQ +5% + hab + soil to turn 13's into 16's quickly in the past.
teknophile
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Star Pilot: I noticed the same bug when gifting useless colony ships and defenders to a minor, I'd get a diplomatic boost but my ships would never flip posession.
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please add a numeric input field to the colony ship population slider. it's a royal pain (in the arm and the neck after a game or two) to click the right arrow from 0 to 100 on any 10k+ world when loading colony ships. colonizing 14's with the minimum slider setting, say 250 or 300 colonists, makes the planet unusable until it's pumped full of morale enhancements. :-P
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