[quote who="YarikChi" reply="119" id="3867724"] I want to see everything from the previous game on the new engine. no need to break something that works well [e digicons]:)[/e] I noticed that there were rare resources in the veli. then if they are so hard to find, then large ships should be more powerful. new resources seem superfluous to me, why complicate it... everything has already been done horsho, just give the mods convenient tools. it will be cool if the maps and mods
Wildstar2236
[quote who="StormingKiwi" reply="20" id="3867667"] Quoting mdsnyder1975, reply 19 Storming Kiwi, this studio always distributes a "pre-alpha/test" version of it's software, at a discount, to the public for testing, to see how it performs "in the wild", so to speak. When building software for public sale, you
Is there a link to the article?
So, this game came out 1hr after I had to go to work for 12hrs. While I was at work, I got to watch on YouTube actual game play from people. Gotta love Technology.
[quote who="WHIPperSNAPper2008" reply="109" id="3867620"] Quoting Fivve, reply 107 People still moaning about this Epic thing. You might say that the amount of moaning has been "epic". I knew that not everyone was a fan of Epic, but before this I had no idea how large it was in scale and how v
Man, the hate towards Epic, who cares. I know I don't. Already have the game and loving it. If you have to be so infantile to complain to the world, I guess that is your business. I guarantee you don't speak for the majority here. While I don't much care for the Epic launcher and will probably get it on steam when it comes out on steam, I support the DEVS at Ironclad for bringing us SINS 2. Seeing everyone that is already streaming actual gameplay, I suspect I am not alone in this
I tried this, did not work for me.
I've been in IT for over 30 years, there is no bloody way you are going to get a Surface Pro to play this game, it is not what the Surface Pro was designed to do. Best to have another rig to play games on, my son has a Surface Pro and an Acer Laptop for gaming.
I also am very happy with what you have put out so far. Very solid game, look forward to seeing new changes.
So I have played two games, both against all 3 AI players, one on easy, one on hard. I have to say, it's a solid gameplay and I enjoyed both games that I have played so far. The Good - Gameplay is solid. There are no slowdowns, errors, Dumps and I can play with it at normal speed or all the way to x10 speed with no Issue. I have an 11th Gen i7 16 core processor, 64 Gigs of RAM, a GeForce 3080 and 2TB SSD that I am running it on. Eve
I was wondering the same thing, thank you.
Another thing I have noticed since I have played this now twice all the way to win, one on easy and one on hard. The higher the level you start the game (Easy, Medium, Hard, Unfair, Nightmare) the more change you will find random exotics, be offered exotics by the neutral players or find them in the loot. As far as losing your free CAP, all I can say is watch those Javelins, they are WAY more powerful this go around which is why you need more research to get them.
I am really stoked to be a part of this during development, I didn't get that chance with Sins 1. I totally love Sins and have been playing it since it was released in 2008. Giving back feedback will be a new experience for me but I think this game is worth it. The 70's brought us Star Blazers, I would be proud to have ships like that in this game. Last but not least, bring on the pink ponies, we will test the " " out of them. </p
[quote quoting="post"] I realize this is not the most important thing at this point, its not even the most important thing for me personally, but reading the PCgamer article and seeing the part where diplomacy improvement and dealing with NPC factions get mentioned... - just wanted to ask for these (minor factions) to be actually fully fleshed out, this time around. By that i mean, not to be just variation of the basic 3/6 factions with some specific tech (that only does some
One of the more annoying issues in original Sins is that Titans have issues jumping with other ships. They get in the way so that the Titan doesn't jump. It would be nice to have research that would help in that. Maybe not have all ships clump together when they jump. This could be accomplished by new research which would also give more incentive to do research.
Thanks for the explanation of Epic vs Steam, I did not know that. Personally, I don't care what platform it is on, I would and have bought it anyway. I look forward to helping the devs develop this game.
So, after my 4,879hrs of playing Sins of a Solar Empire including playing several of the Mods created for it, I just decided to stumble on Stardock's website and LO and Behold, there is a Sins 2. I remember discussions about this years ago with everyone wanting to see a Sins not bound by the memory issues Sins 1 had and thinking that this dream would never happen and here it is. I am completely stoked, just bought my preorder and am really looking forward to testing out the new ga