The interface ruined racial preferences in MoO3, but I'd have thought that multiple research projects at once was a good idea. It only makes no difference if the progress made on a research project is proportional to the amount of money spent on it. If the completion was inversely proportional to the square root instead, it would add an extra strategic element - research all the techs quickly, or research only the ones you need. The former will make you rich thro
Tim57
I'm all for being able to build starbases on black holes, to study them.
In SMAC, technologies came in different flavours - conquest, exploration, discover and build. Is anything like that likely to happen in galciv2?
t said, I liked moo3.
stabilisation requires some sort of action).
they are not in their best interests (ie. they think they'd be better off fighting it out).
Poison water supply/cause famine. I think that I'm less interested in special operations against the enemy than I am in finding out information about them.
y minimal, everyone does it.
Wouldn't it be cool if you could find wormholes in the game. You'd have to build a starbase at any end you wanted to enter, but eventually, you'd be able to move them to strategically usefull positions. Actually, maybee it would only be cool if you gained some sort of trade bonus from it - move it back to a homeworld and you can trade with the far end as if it were the homeworld.
How about a "fishing fleet" planet upgrade? It may only be a few percent of the earth's food supply, but it could make a large difference to those borderline planets.
I always found the fact that I couldn't propose the same bill that the random events proposed myself anoying in moo3.