COSIAN

COSIAN

Joined Member # 727104
3 Posts 16 Replies 881 Reputation

Multiplayer simply has to be in there. I think the game is very similar to CIV5 and that implementation would work. Forgetting about the debacle that was SOTS2, the general concept of online multiplay in SOTS wasn't bad either and you would not necessarily have those lengthy real time space battles ... or maybe you would :) .....real time space combat anyone? However, there are likely some aspects of the game that may not lend themselves to full online asynchonous mult

35 Replies 127,747 Views

Has something changed in the city defense in LH .... I had my Heroes Army in the city when a nastry spider hoard attacked and all I had to defend with was some militia. My main army was not engaged and after the milita battle the city was lost?

3 Replies 10,149 Views

I was one of the War of Magic pre-orders and have been following the game and playing occasionally as new versions were released. I am now playing LH .8 and it's been quite a journey, but I really like how things have turned out here. Big Kudo's to the Stardock team. This game will definitely be one that stays on my drive for a number of replays throughout the course of the year. Well done and thanks!

0 Replies 5,921 Views

I had not experienced the issue with swarm, but I started up again playing at .8 and it appears there was a bug prior to that. I truly like the concept of swarm and as opposed to what the OP suggests it does add more tactical, and strategic flair as well since you have to pay closer attention to what groups you choose attack and what mix of units and talents you bring to the party. With the bug fix, is the issue sorted or are folks still not liking it?

32 Replies 38,040 Views

The must sees ... 24 The Wire Battlestar Galactica Lost And then there is ... MI-5 Fringe Jericho The Killing Breaking Bad Firefly Spartacus (content warning) And the newer stuff Homeland Falling Skies Game of Thrones The Following Walking Dead

179 Replies 531,956 Views

Don't know if this is a bug or not so I am posting here first in case I am missing something. An Arcane temple is within my city zone of control though it is not close to any other city structure. The arcane temple may be in the zone of control of two cities....I don't know how to check what city controls it. Anyway, I built an Arcane Temple on the site ... and clearly it is built. However I do not see the impact of the additional Arcane resource points I assume I

3 Replies 5,296 Views

The caravan info cards do not appear to be updating correctly when hovering over them. With the map zoomed in just past the point where it would flip to strategic mode .... I can see 4 caravans on my map between towns. I hover over one and the source and destination city appear on the info card that pops up. When I hover over another, a new info card pops up but the source and destination are the same .... the same for any other I hover over. As long as you do

1 Replies 2,416 Views

As far as tactical fighting goes ... how much you want to micro is up to you .... but it does help quite a bit. Since the control keys in tac mode are unique to this game, you will want to get familiar with them. You want to be able to quickly pause and cycle through your and enemy ships. Keeping ships grouped and focus firing at one enemy at a time is the basic strategy, but micromanaging the ships and targeting specific enemy weps and systems is very effective as well ...

42 Replies 201,337 Views

NP Enjoy! It is a great game with extremely diverse races and probably one of the best approaches to a tech and research tree in any of the Space Genre games. It is also very strong for multiplay with friends. Folks that like the focus on tech, combat, and ship building will really like this. BTW don't forget to get trade routes going quite early ... makes a big difference for your economy. This one kind of slipped in under my radar and I am very

42 Replies 201,337 Views

Oh and I forgot the best tip of all ..... http://sots.rorschach.net/ One of the long time players has a site that is the defacto comprehensive resource for SOTS .... its ALL here ....[e digicons]:D[/e] [e digicons]:D[/e]

42 Replies 201,337 Views

Probably one of my favorite space stratiegies in a long list of good ones. And I cannot wait for SOTS 2!! First, you will get a lot more help and info on how to play the game on the Kerebos forums.... http://www.kerberos-productions.com/forum/index.php I rarely over fund research. As mentioned above, overfunding can result in a lab accident where you lose all progress. If I do overfund

42 Replies 201,337 Views

[quote who="DethAdder" reply="5" id="2782159"]If you haven't yet, you could also check Sword of the Stars. It's another sci-fi 4x TBS. I believe the devs even said they had designed it with MP in mind, streamlining it somewhat for that purpose. It's available on Impulse as well. [/quote] This is true and a game that should be in every gamer who loves the genres collection. Absolutely great multiplayer and single player as well. AI Wars was also designed for co-op mult

9 Replies 11,212 Views

I was looking for something while EWOM gets sorted out ... Space 4x RTS is my fav genre and I've played them all including Beta on recently Star Rulers. I agree that DW is a fantastic game. It's currently sucking up my primary gaming time and will continue to do for some time methinks. You really can't compare it to combat focused games like SOTS or AI Wars, both awsome games in their niche. DW is more about building a viable empire that feels real and alive.&nbsp

156 Replies 489,661 Views

Actually the CAPS LOCK key will move the screen to the mouse pointer. But you got me thinking and I carefully poured through all the key binds..... It's the M key that toggles whether or not the screen will move to the cursor on a mouse wheel zoom. I must have hit the M key and toggled it off so it just zoomed in and out without moving the screen.

3 Replies 10,440 Views

I am playing a game and all of a sudden my mouse context zoom stopped working. This has happened before....the mouse just zooms in and out and does not move the screen to center on the mouse pointer as you are zooming in. Is there a key stroke or sequence that changes the zoom mode or something or a specific setting that tells the camera to move the screen as it zooms in or just zoom to the current screen center?

3 Replies 10,440 Views

I find turrets more effective than hanger bays as static defense and have of late cut back to no more than 2 hanger bays. The objective is to slow em down until you can get a fleet in there and the turrets seem to do a better job in this regard because you can throw a bunch up. Augment those turrets with a couple repair bays in appropriate spots and you gain quite a bit of time to respond. Building up emergency facilaties along with techs that reduce bombardment damage give

8 Replies 5,519 Views

I usually use the blue new ship produced icons to check my newly created ships and potentially launch them. It would be nice if the newly launched ship would become the active ship. Rather than having to zoom and select this ship the after launch, just make it active. I constantly launch a ship and immediately try to move it.....but oh ya it's not active so I just moved who knows what ship and its heading to the spot I wanted to move my newly launched ship...In the event you use the launch al

1 Replies 3,907 Views

I think Stardock has done a pretty good job with the UI....I am not a manual reader so I keep stumbling across cool screens that present info and allow me to manage things. One thing I have not seen is a starbase management screen. I have a bunch of constructors running and I constantly send them to bases that have all the upgrades I want on them. Is there anyway to see what all your starbases have and what mods they can still take without clicking on every starbase and then figuring out what

8 Replies 9,611 Views