An injured diplomat-messenger NPC.
cyril gunderlacken
Vengeful royal mage who wishes only to be treated fairly in business.
An unlucky spear-wielding tracker who has lost her family and looks to secure the frontier.
Hardy but inefficient ice-restoration mage with cataracts.
Conflicted insane mage with spell books for restoration/ruin, fire/ice magic.
yeah but how will we lull the peasants into complacency without a heady dose of religion? how will we find excuses to start petty wars when diplomacy falls apart? how can...
[quote]Start with a view of a sovereign in the wasteland. Sovereign then casts a massive spell, healing the lands around him. Skip forward in time to that same area with a big city with lots of construction going on in it. Then flash to a seige: darkness and storms swirl all around, as an undead horde lead by a dark sovereign attack the city. The dark sovereign casts a spell, blasting a hole in the enemy wall, undead horde swarms in. Skip to an epic battle between the attacking dark sovereign
Under faction customization screen, one can create a faction with "regal" attribute for 1 pt cost which offers +10% relations with other factions. For -3 pts, one could also select "distrusted" attribute which results in -10% relations with other factions. By selecting both, your faction suffers no relations benefit or gain but obtains 2 extra points to select other attributes. I'd suggest that "regal" and "distrusted" be mutually exclusive. You should be able to choose one but not bo
check the level of your ships. as they gain experience, they also gain hps.