[quote]That is about the biggest insult you can give Frogboy, as anyone who has been on Stardock's forums for a while will tell you.[/quote] I am wondering who was targetted with the following line "you seem to be really qualified" given Frogboy's involvment with Impulse reactor
Peace Phoenix
[quote]after him calling us idiots without any reason[/quote] And what if they have really based Impulse reactor on GPGnet?
Do I understand correctly from the screenshots that Frogboy is implying that Impulse reactor is based on GPGnet ? BTW, the following article was one year old http://draginol.impulsedriven.com/article/307238/Stardock_Gas_Powered_Games_Ironclad_Games_Gaming_Nirvana and seems to imply that Stardock, GPG and Ironclad are sharing experience for building
[quote]Then Frogboy, who I would have thought to be a qualified employee of Stardock[/quote] Well, unless I am mistaken, Frogboy isn't an employee of Stardock: he is the sole owner.
[quote]And every time on every pc/laptop i need to redownload the game.That is just crap.[/quote] But generally in that case, you have the latest version ....
[quote]But I really dislike having to have a 3rd party app just to play a game I payed for[/quote] Are you referring about Impulse or Steam?
[quote]So pirated version vorks better for me,[/quote] How the pirated version can works better since everything the pirate version can do, you can also do it with a legit version ?
[quote]Impulse stores passwords in plain text[/quote] Is it Impulse that stores password in plain text or is it Demigod?
[quote] I find it almost INSULTING that people with pirated copies of the game have an easier time playing via hamatchi etc. then us legit users who can only enjoy the AI flaws at this time.[/quote] I should be misunderstanding something here. Are you saying that legit version can't be used with hamachi? That is the only way I can understand your sentence.
[quote]Currently according to the main menu of demigod I am running 1.00.0093.[/quote] This is the internal build number [quote]using version 1.00.048.[/quote] This the impulse version number. andtThey correspond to the same patch level (see here http://forums.demigodthegame.com/346928 )
[quote]Is this alright with the devs?[/quote] Well, if you look at Frogboy's post http://forums.demigodthegame.com/348096 , he specifically says: [quote] But if you’re having problems with getting multiplayer going, I have to say, GameRanger works pretty well and it is doing basically the same thing we’re in the process of setting up.[/quote]
[quote]As Demigod is tightly integrated into Impulse and its resources.[/quote] Unless I am mistaken, Demigod isn't tightly integrated into Impulse since it use the ImpulseReactor which doesn't requires to have Impulse launched (or even installed)
If you have Vista, this post http://forums.impulsedriven.com/347029 can perharps help you.
[quote]because GPG/Stardock wants to play monopoly due to the wasted money on the impulse launch platform [/quote] well, Impulse wasn't released specifically for Demigod. It was also supposed to be available for the retail launch of Sins of a Solar empire (feburary 2008). You may want read this post http://frogboy.impulsedriven.net/article/345381/Impulse_Road_Map to have a better view about Impuls
[quote]Pirates may have grabbed the game but i thought they couldnt play on official servers, get updates and or extra content. So does that mean stardock or GPG dropped the ball on serial/login checks and such or is it strictly for activation so you can execute the game?[/quote] It is simplier and scarier than that: the retail version (and the warez one) checks for update when game is launched, before any authentication has been done and even if you want to play single player. see he
[quote]I thought serial numbers were for getting updates. Guess I was wrong.[/quote] No, you were right. But for getting updates, the serial must be registred. And it can be registred with only one e-mail. You can copy, install the retail game as you want. There is no obligation to register the game when installing it from a retail DVD. BTW, registering the serial id not only give you the ability to get updates. But alos to download the whole game for your lifetime. You c
[quote]Instead of this GOO, just dont do anything with copy protection or DRM.[/quote] Stardock is developping GOO for others publishers, not for its products. How are others publishers supposed to react if their only choices are between no DRM and nasty DRM? BTW, stating that Stardock published games are DRM free is false since a serial id needs to be linked with an unique e-mail. They just have no copy protection on retail games.
[quote]Again, what hurted StarDock here is not GOO itself , and no, it's not in Demigod , but TALK about it , the fact that StarDock turned towards DRM, ok , less invaisive DRM , much more convinient DRM but still DRM.[/quote] I don't remember reading that Stardock will use GOO. Just that it is offering GOO as an alternative to SECUROM.
[quote]whats the effing point of asking for an email if your then just gonna use a different address depending on method of payment?[/quote] That is a good question. A warning about this behavior when using paypal should be displayed. That way, you should have known that you must gift it to your impulse e-mail address if your paypal address is different.
I don't think GOO is implemented in Demigod. Only the Impulse reactor.
Well, IE7 is a requirement for impulse (especially if you want to access to forums or to the strore), but you should be able to install it. BTW, is it really lazy ass programming not to want to develop a new browser? With which e-mail have you tried to login into Impulse? The one associated with your forum account, the one used on Stardock store, or the one associated with your paypal account?
[quote]this is the 1st time i have used impulse, [/quote] Have you bought the game with Impulse?
[quote]Nolc, you talk way too much shit. On page one you said 50 milliseconds was .050 seconds. You obviously can't work math for shit because 50 milliseconds is .005 seconds, where milli = thousandth. [/quote] Be sure to do some checks before posting: 1 s = 1000 milliseconds 0.1s = 100 milliseconds 0.01s = 10 milliseconds 0.001s = 1 millisecond so 50 milliseconds correspond indeed to 0.050 seconds.
[quote]But isn't it somehow possible for stardock to see if the person connected to their server has a serial-number? If they don't they are pirates, so stardock could ban them from the game?[/quote] The problem isn't that pirates are playing games on Stardock servers (they can't). The problem is that retail / warez copies are programmed to call stardock servers when launched to see if there are updates available. See here <a href="http://forums.demigodthegame.com/3474
[quote]They were perfectly aware with everything that was wrong[/quote] Were they aware that HTTP calls during starting the game were a problem since it was perfectly normal (and required) for the whole beta period ? [quote]Why are you defending them anyway?[/quote] I am not defending them. Just arguing that even if release date was pushed back, that wouldn't have mean that the problem about HTTP calls on startup would have been fixed since it wasn't in their TODO