[quote]By that logic there are no non-public betas.[/quote] Well, for GC2: Dreadlords, there were private gammas the month before the retail launch.
Peace Phoenix
[quote]"By Valve's own admission, it only has 20 million accounts"[/quote] I am wondering how many accounts are on impulse.
[quote]DRM (Goo) has zero, null, nada zap benefits for the paying customer he couldn't enjoy without DRM (Goo) . [/quote] Knowing that he can download the game again, without needing to paying it again, from any digital distributor, even if his computer has crashed and his install CD/DVD are scratched isn't a valid benefit for a paying customer?
[quote]At the core, this is my beef with DRM, which is why I am opposed and since Goo is a DRM it makes me oppose Goo. Brad Wardell is exemplary with his statement of copyright as a honor system how right holders sees the rights of consumers. Right holders would like to enjoy all rights granted under copyright while acknowledging none of the rights given to the public under it.[/quote] In which case doesn't GOO acknowledge the rights given to public? If I have understood co
[quote]Once again, any DRM scheme that challenges me to prove that I am a "legit" customer automatically implies that I may not be by default. A = Impulse/DRM says "prove that you are legit and not a criminal". B = Their "bill of rights" says that they don't treat gamers as potential criminals. A == TRUE (we can all plainly see that) and A != B as they are contradictory statements, therefore B cannot be TRUE.[/quote] Well, I think you are missing an important point: the frequency of t
[quote]I'm assuming something is happening April 7th as you seem to think it makes a difference. Whatever it is, it doesn't change the facts at present or in the past.[/quote] It is Impulse Phase 3 which include Impulse Anywhere.
[quote]Actually that's not what I am thinking, that's what Brad Wardell thinks.[/quote] Since you are thinking that copyright isn't an honor system, what is your remaining problem with GOO?
Well, I don't really see why it wouldn't be the case.
[quote]Sticking to the current Stardock policy(the game is not protected, but to get patches you need validation) would be the best thing IMHO. [/quote] But very few publishers are convinced of that. It is for them that GOO has been made.
[quote]Wait, what is happening April 7th?[/quote] Impulse phase 3 perharps, with Impulse Anywhere for installing downloaded games on a non connected gaming rig.
I guess you are forgetting the linking of Serial Id with an e-mail on Stardock servers. This allows customer to download the game whenever they want. BTW, all Stardock games have budgeted free support after release. And at one time, those free updates require activation.
[quote]Again, if you're making your game available for download only, you're accepting that only people with internet connections that can download your game will be able to play it.[/quote] It depends about the delivery method. It could be a downloadable installer than can be copied to an USB drive.
[quote]Even a simple dialup connection would suffice.[/quote] For activating, yes. But for downloading 2 Gigas of data, this is another thing.
[quote]Then what's the reason for IE only?[/quote] It is impulse, the means to donwload the game from Stardock server that is IE only
[quote]It would be unusual considering how you got the game in the first place and activated it. Stardock(or which ever company you bought the software from) would expect the customer to be installing the software on their own computers and would seem weird to not have internet on all of them if you have internet of at least 1.[/quote] Why do you think Stardock will release Impulse Anywhere, allowing to download the game on one computer with High speed in order to install th
[quote]Query some restrictions backend weather a user has rights for some content Ask that restrictions backend to package the content up in a DRMed container On the client end you need some code that obfuscates the decryption key (you do not want the user to have it) [/quote] I am not sure that it will works that way with GOO. From what I have read, the first step is required, since it is the one that will allow people to download the game from any Dig
[quote]Dealing with that DRM crap from a programmers perspective is just a darn hassle and it would be so much easier without [/quote] That is why GOO encapsulates the exe. The programmer doesn't have to worry about DRM in that case.
[quote]You as a company decide not to trust your paying customer [/quote] How are you sure that the customer is a paying customer? I remember a post on a Sins of a Solar empire forum from SD or IC explaining they have required sending Serial in e-mailed bug reports to ensure that bugs reported are on a legit version and not on a pirated one.
[quote] I know introducing a DRM system is all about market domination and proprietary file formats[/quote] Well, since you have done some researchs about post by Frogboy, you may want to look at this one http://frogboy.impulsedriven.net/article/339313/Do_you_really_want_Steam_to_be_your_only_option_Are_you_sure
[quote]Now the powers that be threaten to bann/silence me because I've become a public disturbance. [/quote] ??? I haven't seen any warning about restrictions of your posting priviledges.
[quote]I love how you somehow got 1+5+2 to equal 7 on the elite soldier. [/quote] Not to mention that few lines below you have 1 + 4 + 2 = 7. It seems there are some magic forces at works twisting the numbers ;)
[quote]Pirates don't count. We know our customers could pirate our games if they want but choose to support our efforts.[/quote] Stardock knows that but t others publishers don't get it. So they must be educated/convinced that hard DRM aren't needed first, before they go to no DRM on retail disc. The aim of GOO is to offer to publishers an alternative to SECUROM or STEAM DRM that is more acceptable by customer and doesn't tie the publishers to a specific digital distributor
[quote]So please, with suggar on top, tell me precisely how Goo (DRM) is about the paying customer and what he wants, and not about the pirate?[/quote] Goo is for publishers that want/must have protection on shipped games while avoid being too harsh for the paying customer
[quote]Still, it is DRM. Probably it just does not work without DRM.[/quote] Well, in order to be able to download the game without having to pay it, you need a proof that you already own a copy. Registering your e-mail with your serial id is just making that proof for latter uses.
[quote]They are using it for Elemental and they have required activation-on-install for their past games acquired through Impulse.[/quote] not quite. It is activation on install for betas and activation on updates. But the retail CD what without any kind of protection