Gauntlet03

Gauntlet03

Joined Last seen Member # 847148
67 Posts 757 Replies 2,484 Reputation

I'll throw my hat in... I dislike the current system for special resources, it confused players and limits rather than expands on strategy options in my opinion. The current method is kind of a clever way of representing a flow economy where you are producing a stream of resources. You have 1 Durantium, because that is representative of "1 constant stream of Durantium" which a ship or trade, is then utilizing constantly. If the ship is d

36 Replies 83,439 Views

[quote quoting="post"] And more importantly: How easy is it to customize a new race with a new tech tree now? Is there finally a tech tree viewer available? [/quote] I don't think I've seen anyone answer this. Currently you cannot create a customized/unique tech tree in-game. If you meant "can I pick a tech tree for my custom race, from the pre-existing tech trees?" Yes this is very doable. However, you cannot preview w

27 Replies 159,107 Views

I'd also love to have a Sins 2. 1) Move away from an infinite economy model to a finite one (like it was in Sins beta at one point) so that attrition means something, will help with both spammy nature of the game and with deadlocks. 2) Somehow... make battles more decisive (#1 will help), it simply took too long for a large fleet to significantly hurt another large fleet. 3) Slightly smaller scale might actually be better. <

303 Replies 2,342,517 Views

Exactly! But now I think I got it, Horemvore! Due to GRM, and because I'm sort of a paranoid file/tester, I don't use any other mods at the same time as GRM so that I can ensure compatibility/etc. Which makes me very sad sometimes, because Horemvore's mods are excellent and I would absolutely consider them a must have for people trying to get the most out of their GC3 experience. I think in many ways Horemvore's work now nicely fills the gap that

1,416 Replies 4,511,344 Views

Well aside from GRM, I'd say the diplomacy enhancements by Homervore [SP] is the best mod on the block :) I might bring it back for version 1.9 but I'm pretty frustrated with the file changes they keep making with these tiny versions, so I figure it might just be best to let it lie for a bit. Besides a lot of the UI stuff fixed the core issue GSM sought to address (starbase/constructor spam).

1,416 Replies 4,511,344 Views

Alrighty. New version of GRM up and running, version 4.9. In addition, under "updates" you can find a file pack for updating GRM 4.8 files to 4.9. Version 4.5 of GRM is available for those still on V1.8 of GC Version 4.8 of GRM is available for those still on V1.81 of GC Version 4.9 of GRM is available for those on V1.82 of GC Version 4.9 VS 4.5? 4.9 adds one race/ship-set and race portrait, also rehashes the TS shipset, designs, a

1,416 Replies 4,511,344 Views

Sorry for the direct ask... but I'd really love to know why these new zip files exist in every folder where we have ship and object files. Essentially they are mirroring all the ship files and object files in their given folder. What for? I ask because its becoming a real hindrance to modding. I can mod additional ships into pirate factions or the like, but now their files need to be in the correct folder AND in some seemingly duplicate zip file. Its weird.

2 Replies 10,493 Views

Hey there! Let me know how that works for you... in general, I am on hiatus until 1.9 comes out. The last update added new files to the file structure that seem... unnecessary... possibly even a mistake, so frankly I'm a little gunshy about continuing to mod right now, until I see that the recent file structure changes is retained from the current opt-in to their next major version.

1,416 Replies 4,511,344 Views