Yup, but did they consider themselves good? (and were they considered good by the powers around them?) If you consider the Mongol Empire, they certainly did very nasty things, but they probably didn't consider themselves evil, though many others did (and still do, to the present day). It's just what, you know, ravaging hordes of horsemen got up to in those days :) Also, what about the viewpoint of other empires to yours - if you are a good empire but doing nasty things like sta
Ook Ook
Fundamentalists? Bah! They turned up, took about three star systems from the powerful Arcean Empire, giving me ample excuse to instantly invade them without going to war with the (still powerful) Arceans. Heck, and I'm saintly as well. Made peace with them, left them one planet and not too long later, I have close relationships with them LOL
I don't even think the Crusaders were really under that impression. They managed to sack Constantinople - an allied Christian city! Think about this - the Spanish Inquisition thought themselves saintly and doing God's work and whatnot, and nonetheless employed torture. If I consider myself good, why can't I research evil techs, if I use them in the "right" way? "Good" civilisations don't start wars. Even prem-emptive ones. Especially ones without any proper justification. And t
Uhh, the x-ray (as used in medical applications) was discovered by Wilhelm Roentgen in 1895, long before the manned space program. I have no idea about Tang, but the Doppler radar's development isn't, as far as I know, well documented (heck, there are people out there who think Mr. Doppler invented it!). I agree with Gerakken though about the limitations of robotic exploration. Our AI simply isn't a good enough substitute at present for human reasoning and problem solving skill
Thing is, you then get into ambiguous morality issues. What's good and what's evil? Taking the event about the worm-creatures, for example, giving my people the best living conditions I can doesn't seem an evil thing. Eradicating the worm things is doing the right thing for my poor population, who, after all, I bundled on to a colony ship and forced them on to this planet! Not giving the outcome wouldn't be fair, I don't think, as the values vary quite spectacularly. I certainl
Oh, I don't know about sliders on every planet being such a bad thing. I'm playing in a gigantic galaxy and I now have 245 colonies. Some I've just colonised. I want to put starbases in the new sectors I own and up production on them, but I can't. I really need those new planets to have a higher production level than the old ones, especially for constructors. Even on some newly-colonised, well-developed planets, it tells me there are no resources for constructors (for some reas
Yup, but if the ship can fire at the starbase, the starbase can fire at the ship. In order for the starship to take down the base, it has to come within range. I'm not suggesting that they attack neighbouring sectors, just ships in adjacent squares. I'd just like my planetary defence grids to actually be useful :) I may not own space, but my 80 Excaliburs say otherwise LOL It's the same as putting lots of weapons within striking distance of my planets. Think Cuban missile crisis. At th
Pretty much at the moment, thank you :) It'd be great to see some really advanced diplomacy abilities like establishing buffer zones or having to ask to establish a star base in other empires' sectors. I'm in a later stages of a game at the moment and the Drengin have just planted a starbase right outside my homeworld! They like me and all, but I control about 95% of the galaxy at this point and my military outranks theirs by about 20:1 - you'd think they'd be a little bit more
Hi, sorry Exar, my mistake about the light, you're absolutely correct. I should really have said too red for existing Earth-type plants. *smack wrists* :) Are you referring to an experiment at the University of Rochester where they were able to speed up light through a crystal at faster than the speed of light? [Message Edited]
A couple of things... If I negotiate a peace on behalf of two warring races, does that make either of them like me more or less? I often do that when I need to keep a lesser power alive for long enough to become a threat to the bigger guy. It would be good if there was a way of demanding that other empires remove their warships from my sectors. Nothing annoys me quite so much as having huge scattered fleets of Drengin ships moving through my home sectors on their way to crushin
Just going back to the point about interstellar travel for a moment - there are about 13 or so star systems within 20 light years of Sol that contain "yellow stars" (main sequence stars within about 20% Sol's mass and diameter), which *could* hold habitable Earth-like. Which isn't to say smaller, cooler stars couldn't have water-bearing planets, but around red dwarf stars, the light would be too red for photosynthesis (plus the planet would probably be tidelocked, one side permanently f
I can only share my experience from playing at normal difficulty (every race set to normal intelligence). I like playing in a gigantic galaxy, and I haven't yet graduated to the higher difficulty levels most of this probably doesn't hold at higher levels. My style is the same as I use in MOO2 - research bunny of doom. I also micromanage a lot of things, particularly colony ships and rush-build a lot of the same thing when I need a morale or economy boost. My first task is to gr
Hi, I'm a newish GalCiv player - got the game just before Christmas but didn't start playing it until a couple of weeks ago, and I've got to say this game is fantastic! It's THE game that Master of Orion 3 wished it was, and a much, much worthier successor to MOO2 (the king of 4X, IMHO) than MOO3. Also thanks to Kryo for the Enhanced Terraforming mod which completely turned GalCiv into the game I wanted. Now back to crushing the evil Arcean Empire beneath my (