So I have a question for my fellow gamers.... Is the Kickstarter system of project funding something you view as a positive way to get involved (and possibly score some unique rewards) or as a system for developers to beg for dough? Thanks for any insight! :)
ScottTykoski
[quote who="Trojasmic" reply="39" id="2932926"]either that or listen to the Beta community who were telling SD that EWOM was a 4 out of 10 before it came out... [/quote] Indeed...what's nice this time around is that, by the time you guys get FE, it will be 100% feature complete (sans polish). No more "How should we implement this?" or "What about this feature?" discussions...you guys will have everything you need to pass gameplay judgement and suggest changes (and we have several mo
...and what Kadrium said. :)
[quote who="onomastikon" reply="35" id="2932754"]how can you possibly believe that you can ensure that FE will be awesome?[/quote] Brad knows the answer better, but besides restructuring the design flow and bringing Derek on for some pro management help, one big step we'll be taking (once the game is feature complete and we're onto the 'polish stage') is making use of 'pre-reviews'. What game developers can do is hire reviewers to do preliminary play
[quote who="Grove12345" reply="19" id="2932221"]...MoM. To me that game had no lore, but i played it for hours on end. I think lore is important but gameplay>everything else. [/quote] Yeah, it really is a tightrope walking that line between 'building an immersive world' and letting the player drive the narrative of their sandbox game. I think the best comromise is to make sure the game is aware of the events that the player is aware of. Gal Civ 2, for instance, gave a lot o
[quote who="Heavenfall" reply="10" id="2931950"]Deal with it.[/quote] Gif made me LOL...well played ;)
[quote who="Cruxador" reply="16" id="2931621"]So you think people who play fantasy games have less imagination than people who play sci-fi?[/quote] Ah, sorry, that's not what I ment :) Both GC2 and WoM have the benifit of catering to a very creative group of players, with GC2 having the extra benifit of having some additional features that push immersion (random events is the big one in my eyes) and...you know...being stable :( WoM, however, also caters to a section
Xia's actually a man of few words...I like to use my admin powers to 'spice up' his posts :)
Sethai: It's an issue of communication with the player, IMO. Its relativly easy to implement 'things' that happen, or for the player to do, but it's just as important (if not MORE important) to properly communicate with the player whats happening in the game and why. Proper and engaging feedback, be it in a cutscene, animation, or some other asset. We dropped the ball on this in WoM...you can't have a 'fantasy game in an RPG world' and fail to inter
Brad...he like to suprise us with improtu mini-interviews ;) edit: FIIIIRRSSTT!!!!!! [e digicons]:beer:[/e]
campaigner: Yeah, the entire creation process (from single 'Idle' pose to end result) was sped up. It took around 1 1/2 hours to do that one, and it was compressed to 6 minutes, resulting in some pretty fast falling as the animation was tested throughout the process. Next diary I think I'll go back to the step by step layout. Unfortunatly, as of right now, there are only 3 types of 'death' animation (killed standing up, killed lying prone, and the overkill ani
Steven: http://www.youtube.com/watch?v=lVoSYDWX2Ig This vid should resolve any tenticle usage concerns :) Magog: We're trying...Brad came by with his iPhone taking some improptu vid, so hopefully that will whet the 'ol appetite.
Derek requested the Benny Hill theme play in the BG :)
Hey everyone! This weeks animation forgoes the step-by-step rundown for a fast-n-fancy timelapse. It’s cool seeing all the little tweaks and adjustments that go into these animations, though you never get to properly see milestones as catalogued in the step-by-step versions. Perhaps I can go with a hybrid next time. Todays motion sees the end of one of the 10,000 ‘Butchermen’: human sacrifices that went unaccepted by Curgen at the Red Spring. This is th
I've seen some internal mockups floating around that overhaul the shop screen, and I certainly remember 'Current Equipment' being readilly available. I'll see if Derek will let us 'leak' something next week :)
Larienna: Its actually a staff wielding animation...the spear was simply the quickest model to use in Maya.
[quote who="Mandelik" reply="11" id="2929351"] I'd like to see implemented some 'false 3D' mode that you could activate just by checking/unchecking a box at launch or by a shortcut. It would block the camera into a view similar as in Age of Wonders, Alpha Centauri and other games like that, you would just use the 4 arrows to move the map. For those of us who prefer simplicity of play than 3D. [/quote] Thats about right. The current mode starts out isometrically the
"Undhungufunkle" Needs more illegible consonant streams ;)
[quote who="unacomn" reply="3" id="2928767"]Does anybody know how I could use the map editor to overlay an image that I could "color" over it? I keep meaning to make the full map of Elemental and the one of Ultima 7, and that would be very useful. [/quote] That feature is not in ATM, but should be fairly straightforward to add. I'll see if Derek can fit it into the schedule :)
[quote who="Campaigner" reply="3" id="2929072"]BoogieBac, CariElf, Codecritter and the rest can't ALL have been blind! It just doesn't seem believable....[/quote] Unfortunatly, nobody on the team really got to put much quality time into playing WoM :( I remember playing a bit and going "I want to play more!" but there was so much that needed doing that only the testers got to play full games. Even if we got to play full games, by the time you're putting in 100+
Your right...I'll chat with te forum tram about that, see what can be done. Thanks for pointing that out, definiatly looks a bit sloppy :(
[quote who="Lonemessiah" reply="8" id="2928552"]but your game plug is in danger of distracting.[/quote] Haha That's always the danger of plugging another develoeprs game, I suppose :) The indie community is so great, though...mostly the ones trying to make new experiences. Very inspiring, IMHO.
You crazy kids and your 'counting' [e digicons]:grin:[/e] [quote who="Alfdaur" reply="5" id="2928487"]The game you showcased was pretty interresting too, wouldn't mind seeing more of those.[/quote] Cool, glad it was something worth posting. John Harris (the dev behind the project) name dropped some pretty nice sources of inspiration (Boulder Dash, Dwarf Fortress, etc.). With 2 little ones in my life now, I find my video game time is truncated to small bursts, so it's
[quote who="Lord Xia" reply="37" id="2928437"]Doesn't that Emote add to the level of creepiness? [/quote] Yes, and I would have also accepted... [e digicons]:drool:[/e] [e digicons]*_*[/e] [e digicons]:andrew:[/e] (The last guy because he's wearing his "I'll says Im not looking but I'm totally looking" perv-glasses.)
https://forums.elementalgame.com/408083 IT LIVESSSSSS!!!!! [e digicons]O:)[/e] Hmmm...Perhaps for the 3rd installment I should do soemthing not-staff related :(