ScottTykoski

ScottTykoski

Joined Last seen Member # 93
42 Posts 337 Replies 2,367 Reputation

Basically think of it as a planetary Terror Star (if you ever played the first one). You'd keep adding modules to it until it until you put a "Final" module on it that converts it's onscreen representation from a starbase to an actual planet. Until you actually convert it from a starbase to a planet with that last module, it'd be fairly useless. So unfortunatly there'd be no fancy Planet/Starbase half-breed when you're done, but this is kinda what I was thinking for the Starbase

9 Replies 22,811 Views

Warning : This journal has nothing Frightning or Really Interesting about It. Read at your own risk of boredom. Hey GalCivers! Time for another trip down memory lane to see what got acomplished this week. The first thing that needed to get wrapped up was the Starbases. I n

9 Replies 22,811 Views

Sorry, I forgot to answer some questions in my rant >>How about a race colour colour. - or primary, secondary and tertiary race colours? We may be able to tint the images, but since they're PNG's there's not much colorizing that we can do. Something to consider, though. Also, we're planning on using the race color to rolorize the main interface, so you'll get some change

29 Replies 23,423 Views

GoblinCookie: You have to admit that dedicating almost four THOUSAND man-hours to implement a polish item is a bit much. I meen, in that time we could put an artist and coder on making it so you actually pilot your ships in combat "Wng Commander" style (something we would never do, but you can see the amount of time that we'd be sacrificing to implement a very VERY insubstantial posish item.

29 Replies 23,423 Views

Hehe Not flamed...nobody should ever get flamed here. We just want to make sure players know that we're putting thought into our decisions, and not just being stubborn babies about it "No, this is how we did it in the first one and we're not changing. Wah! "

9 Replies 8,384 Views

While I agree with the idea of different "initial colony" buildings, I'm afraid all that extra concept would cause a mass exodus of our artists. With about 80 improvments to design, and 9 races to design for, you're talking about 720 extra buildings to design. Even if we had 3 artists, working 7 days per week, pumping out 2 per day, it'd still take 4 months to complete! Plus there's the

29 Replies 23,423 Views

I'm not a beta tester, but I'll give my thoughts on the subject if you don't mind When designing a game's interface, you have to decide what are the most important/most frequent actions the player will be performing. In GC2, those actions are, in order of importance... -Panning Around the Map -Selecting units, planets, other game objects -Setting Destinations for your Ships -Zooming In

9 Replies 8,384 Views

Was this planet yours, was it an alien planet, or was it a planet that you invaded and took over?

5 Replies 5,510 Views

I assure you any similarities between this stuff and ST:DS9 and the Stargate TV series is COMPLETLY coincidental. The red on the Dreadlord is supposed to the the living energy that he's made up of...the black exo-skeleton is only there so other races feel more comfortable talking to them (Dreadlords like to make sure everyone is comfortable before they destroy them). As for the cultur

9 Replies 22,717 Views

Ask and ye shall receive! Uncover FOW: CTRL-U (then press the turn button) Auto-Turn: CTRL-Z (then press turn) Well, I guess it's not EVERTHING you asked for, but I'll put the other items on our list and see what we can get into the game!

2 Replies 4,962 Views

Make sure you'e updated to the most recient DirectX (I think they're at 9c ATM). Also, if your card IS actually 16 megs vram I could see it dying pretty quickly.

6 Replies 5,859 Views

With the 4th of July cutting into the work-week of most Americans, and a miscommunication of company policy giving us the 5th off as well, everyone on the game's team had the pleasure of a four day weekend. I spent most of this time in Pennsylvania to celebrate the 4th with family, but was back on Wednesday to get some work done before another weekend decapitated my

1 Replies 11,693 Views

Since it seems to be a prob with the Greman version of WinXP, could you post what characters you're using for your Empire, Leader, and Homeworld Names. Perhaps there's a fancy German character that's causing problems. Also, make sure you have the most recient service pack for windows.

10 Replies 7,072 Views

We have gone to a more explicit system for selecting research items where the player has the opportunity to browse the tech tree and has to specifically say "Research This Item" before it'll be researched. We had the old system implemented for a while, but it was VERY obnoxious when you wanted to view stats on other research items but would lose the current tech being researched. This is a screen that will be tweaked to death over the next few months, so hopefully it'll become

5 Replies 3,759 Views

I would also like to implement different levels of Anomaly...so you may find a level 5 anomaly early in the game, but not until you research "Anomaly Scanners Phase 5" and equip one to your survey vessel, you won't be able to reep its bonus

7 Replies 6,274 Views