Jamest65

Jamest65

Joined Member # 954450
0 Posts 1 Replies 230 Reputation

This does seem rather silly. IMHO you should get more points for winning quickly than dragging the game out - with a military/alliance/culture victory a quicker win is obviously harder than a slow one. Even for a tech victory their should be a reasonably high correlation between how well you've played and how quickly you win - though the timescale in question would be somewhat longer. Personally I would like this for another reason - i

30 Replies 25,264 Views

I agree with DrAtomic1 - since this information is effectively available anyway (if you check the treaty screen every turn) it shouldn't require espionage. Announcement of significant changes in relations between main races (declaration of war/ peace treaty / formation of alliance) ought imo to appear as popups. Since the information is available anyway it wouldn't change the game at all but would simply make sure you're up to speed with what's going

25 Replies 26,090 Views

I have a question regarding alliances and evil civs. I'm currently playing as the Drengin on a large galaxy, vs the Korx, Yor, Arceans, Torians and Iconians. I got a very nice starting position and since fairly early on it's been a bit of a foregone conclusion that I'm going to win. My plan was to eliminate the Torians (the other major power) then try and form an alliance with the other evil civs (Yor and Korx) and eliminate / ally with th

1 Replies 5,314 Views

I would agree with getting engine techs and universal translator early on. Also, don't leave space weapons too long - being able to produce some sort of ship with a gun can often be quite useful (particularly on smaller maps). The main thing with tech though is trade trade trade (IMO). Sell any non-military techs to everyone who can afford to pay (money or other techs - don't forget to 'top-up' tech for tech trades with money as well) and consider s

7 Replies 5,407 Views

Tactical combat WOULD make this a completely different game. You only need to look at a game like Rome - Total war to see how much tactical combat changes a game. In GC2, the warfare aspect of the game is about designing and building a fleet which exploits your enemies weaknesses strategically, through the 3 weapon / 3 defence type system, as well as range and speed considerations. In RTW, my armies were always a fraction of the size of everyone els

36 Replies 22,417 Views

Eric1000 - the 'ability' of the AI to take on your ships one at a time is simply the lack of an orbital fleet manager (which you can build after researching planetary defences I think) on the planet in question. This works in exactly the same way for the AI - no fleet manager = ships getting picked off one by one. Edit: I see I was a bit slow posting this!

42 Replies 22,256 Views

Same error here - try to create a metaverse character and it says Microsoft Internet Explorer --------------------------- Exception : Attempted to read or write protected memory. This is often an indication that other memory is corrupt.s Please copy this message (Control + C) and notify the site administrators. --------------------------- OK --------------------------- Then it just says 'processing data'. Great game though stardock

346 Replies 757,588 Views

I read somewhere else that if you move a ship/fleet onto the starbase and open up the information window you can select and delete the rally point that way. Not exactly an ideal solution though (and have not tried it myself). Hope this helps.

4 Replies 2,656 Views

My play.com order is apparently 'processing' @ the moment so hopefully that means my shiny new copy of GC2 should be arriving soon! Good news for all those of us in the UK who have been drooling with anticipation for ages.

16 Replies 15,421 Views