Ok, i' am really not sure if anyone has come up with this idea yet:
i haven't made any names for this mode yet but suggestions are welcomed, ok heres the the mode idea.
-All players start with 1 Cap. ship and of course that should be the only ship they would get throughout the whole game.
-This Cap. Ship Must kill other player's Cap. Ships to win the game(sounds like king of the hills? doesnt it?)
-These Cap. Ships CANNOT capture planets, meaning you get no such thing as resources.
-Im not sured but i think you can adjust experiences required to level a Cap. ship so meaning you should make the Cap. ships harder to level. Harder to level meaning a more fun game instead of a Cap. ship getting to level 10 so fast.
-I think everyone should start with a Cap. Ship that is chosen from the respective races(TEC, Advent, Vasari)
-Skills is a very important factor to this mode if it's ever establish, so a little modding to the skills should be done.
-These Cap. Ships MUSTN"T I MEAN MUSTN'T allowed to have the skill colonize because that will ruin the mode.
-Also each planets must have rogue forces on them to provide a source of experience for the Cap. Ships in order for them to level up.
-Also i think we should give Cap. Ships a DECENT experience value, so killing a Cap. ship would actually be worth it if your playing more than 1 Vs. 1
-These are just ideas that just popped out of my mind so any change or suggestions are all welcomed.