Hi, I am Lead Dev at SaintXi - We are very happy to be launching our game on Impulse in a couple of weeks
Kitkun, during the tutorial missions everything is unlocked gradually as you need to use it. Building a shipyard allows you to launch a colony ship to the asteroid - you can only use it to design combat ships after you have researched the first combat ship class.
SaintXi Single Player Philosophy
We decided to make a great single player campaign, and sacrifice multiplayer to achieve the best possible result.
As such everything is streamlined for the player:
- Full Time-Control to play at a rate of days or years, realistic journey times (Older ships take around 10 years for inter system journeys - but for the player that only takes seconds)
- Engaging story driven missions: Not everyone is an enemy - not everyone can be trusted. Changing alliances and new gameplay twisting events are custom made for each mission.
- Rich Simulated Universe: A gritty backstory that ties in closely with a realistic future history of Earth, technologies and developments take place in a coherent near future sci-fi setting. All battles have a wider context - there is no endless/meaningless warfare, and several missions have a much more economic theme.