The Erebus Nerf: More specifically, their justification for nerfing them. It's old news, and I got banned from the forums because I don't have the priviledge of criticizing GPG/Stardock, but I came back to check on the status of clan wars. Some of the things I said were inexcusable, but man, I was INFURIATED at GPG/Stardock for that nerf.
I found this:
A: You losing a game to someone doesn't imply an imbalanced game. V1.1 will be tweaking things like Heart of Life and numerous other things but no, <Insert Demigod here that ticked you off in last night's game> is not over powered.
Really?
I mean, I've been reading the logs and some of the new nerfs were the ones that were actually needed. (I can't believe Heart of Life took that long!) The Erebus nerf however was just GPG caving in from pressure that was made up utter crap, being that Erebus was already beatable in many ways obviously outside the minds of some individuals. When balancing a game, you cater to strengths and weaknesses. Make their strengths stronger or weaknesses weaker. They nerfed his strength...(Which wasn't OP)
I haven't played in a while, so I don't know how Erebus does. They might have buffed him somewhere in the logs that I didn't catch. They might have publically apologized for it, I have no idea. They might have denounced me publically. He wasn't that tough to beat to begin with though, so I can't imagine him being any harder, outside of more people from the community being better. I probably won't play at all until clan wars is implemented. But it's not really the nerf that pissed me off, more specifically the basis for it. I.e. three threads that had a lot of response and controversy, mixed support, but the majority of support coming from inexperienced players. I hope they learned their lesson from balancing the game in that way.
Please tell me they did Frogboy...