I feel sorry for the devs because how do you balance mobile starbases for vasari rebels. No matter what they do it will still mean the rebels will have 2 or more titans and even if they limit the number of starbase it will still not matter. How they end up solving this 1 is going to be the biggest balance update since sins vannilla release.
Precisely - it should never have happened in the first place...
As this and other threads have pointed out jumping star bases just break too many balance rules - lack of fleet supply requirements, economic upgrades as opposed to experience upgrades etc...
The problem with applying fixes such as have been suggested is that they are basically accepting the jumping starbase as a new kind of ship. But the problem is simple... starbases are NOT ships and the differences are just too great to be sorted out with a few tweaks here and there.
It's not a capital ship... it's way more powerful. Even an un-upgraded orky can take on 2 or 3 capital ships (depending on their level of course). Strategically it has the same shit your pants effect as a Titan but it's worse because you have no research pre-requisites behind it, you can build it anywhere and you can build as many as you like. There's no Foundry to destroy - your opponent could be building a star base in any sleepy corner of the map before revealing it. Even if you limited it so that you had to upgrade them in a particular way or limited them by fleet capacity etc... you can't do that with all starbases as that would be unfair defensively (as has been pointed out). So what's to stop players upgrading just 1 or 2 star bases to jump at a time and queuing up the rest? It takes a very big fleet to take out a starbase - and minutes later you'll have another one knocking on your door.
Strategically all of these things make it a complete nightmare. It's fundamentally broken.
Although all the suggestions are inventive and well thought out, none of them can really change that fact.
The big song and dance selling point to the game was meant to be the Titans, but with what was probably a coding afterthought, they've completely destroyed the whole point of Titans in the first place.
It's Frankenstein's monster and unfortunately the only thing the developers can really do to fix this is to put their tails between their legs and kill the jumping ability.
The only reason this hasn't been suggested more strongly by ourselves is because as much as we complain we all love playing the Vasari rebels
Me included! who doesn't like building unlimited death stars and stomping around all over the place?
Unfortunately they have to go if the game is to become a proper game again.