version 0.50
1992

My friend Bill and I used to come up with comics and draw them out. He would later help on the art on our first game.
1993:

Worst. Box. Ever. Started a lifetime suspicion of “business” people.

So much retconning.

GalCiv for OS/2!

My future wife and I got engaged that year.
1994:

And married the next year.

Article for OS/2 Developer and Game Developer.

First and last ad I would do on my own.

Imagine this crazy idea: Treat ZIP files like folders. If only we’d have patented that! 
1995:

Object Desktop for OS/2!

CeBit ‘95 demoing OS/2 for the PowerPC!

Our first logo.

1996:

A new logo.

Avarice. Myst turn 20 this year. Avarice was in the same genre but very object-oriented.

Our turn to make a box.

An an ad.

Early article on the company.

Trials of Battle. It was actually pretty amazing for its time. Players could set up independent servers over the Internet (not just on the LAN) and join and leave any time they want. Stuff we consider basic today. Had a true 3D engine.
1997:




We released a golf game for OS/2 – Links Golf for OS/2.
1998:


Entrepreneur!

Stellar Frontier! Imaging an MMO Star Control like game where the galaxy is set up by players with their own modded servers. So far ahead of its time.

We made an official expansion pack for some obscure game called StarCraft. I wonder what ever happened to that game.
1999:

Alpha version of WindowBlinds with Control Center ported from OS/2 to Windows.

The end of OS/2 for us.

2000:

(remember this kid)

DesktopX was ridiculously ahead of its time. Allowed you to turn anything into objects that existed right on your desktop.

And let’s not forget ObjectBar!
2001

Ah Component Manager. In the future, people will purchase and download their games and software over the INTERNET!

There’s that kid.

2002:


LightWeight Ninja! Our cool and under appreciated side scroller!
2002

We made skins for Nintendo that year to help them launch the GameCube.

2003:

Hooray! Galactic Civilizations for Windows!
2004:


The Political Machine and me on TV discussing using statistical modeling to gameify the election process.

Object Desktop 2004!
2005:

At the deviantART summit.

Early beta of GalCiv II
2006:

Galactic Civilizations II won IGN’s “Underdog of the year” that year.

Tab LaunchPad gets a new life as ObjectDock!
2007:

Beekeeping at work.

Ah MyColors.

The Stardock building.
At the time, this was my biggest purchase in my life up to that point.

Jeff Bargmann (Fences) and I at the Entrepreneur of the Year dinner.


2008

Sins of a Solar Empire!

Ironclad’s Sins of a Solar Empire in all its glory!

Early ideas for a fantasy game.

Steve (Neowin) and I.

Early screenshots from Elemental: War of Magic.

Design of how the tactical battles were supposed to be.

Halloween at work!
2009




GalCiv on store shelves.

Nailing the game design down on paper…which later mutated into something completely different.

Stardock building from the front.

Impulse dock.

IconPackager

Alpha of a program we’d later call “Fences”

This picture got me into some PR trouble. We still think it’s funny though. 

DEMIGOD!
2010

My first book got published.



Sins of a Solar Empire is a phenomenon!
2011

One of these puppies is our dog Bailey

Picture of seeing the book on the store shelves.
2012

Fallen Enchantress

Our dog Bailey.

2012


Elemental on the shelves.

Kay saves some baby turtles from walking into the parking lot (we put them in the pond).

Jon and his bird.


Stray cat I found wandering around. We brought him in and fixed him up. Lives with Yarlen now.






Another Halloween!

These people scare me. A lot.
2013

Lead developer on GalCiv I / GalCiv II / Fallen Enchantress



Soren and Derek brainstorming.

Internal mods of Legendary Heroes.

Unannounced game.

Driving out of the parking lot.

Me whining.

Barging in on meeting.

Unannounced game.

Another unannounced game.
More to come….