Good to hear.
Brian Wade (dev of the meta) has an even more improved version.
Basically, it's about determining how far away different types of units should get from the meta core as well as determining how close they need to get to be in their ideal firing range.
We'll need to find a way to communicate these things somehow in the UI to better differentiate the different units. Our biggest issue with the units presently is that much of what makes them unique isn't conveyed to the player.