Hi there! Been playing a lot of Shredded, and i've noted that buildings too far from a power generator take trickle damage. This really screws with my tactics, as i love to just build a strong defensive line and see how long it takes the AI to break through. The damage taken is only about 3HP per second, which is then healed by nanobots, but it gets annoying when my nanobots get taken out, and my turrets take significant damage before i've rebuilt the nanobot stations. I first noticed this when placing Radars to monitor the centre area (I don't have VP on usually, so i like to see who is currently moving around there) but after a minute i saw them at low health and taking trickle damage. Just wondering why this was chosen to be a feature, or if it's actually a bug/glitch...?