Hello,
I can not stress enough how important great audio is to the success of a game title.
The new explosions are cool but they sound small no BOOM to them. I like Company of Heroes Audio because the explosions sound like explosions. They have base and thump my chest when they go off. I love the game but the sound is small and feeble.
A game is better with punchy audio that one can feel as they play.
When I make a kill I want to hear a BOOM! Add some base punch to the sound file or something.
When my units move out the engine sounds even when I am zoomed all the way in don't scream "I am a machine of WAR and I am comming to kill you!"
Part of why spme great games fail is attributed to weak or just bad audio, so please beef up the sounds of WAR in Ashes. You have a fantastic game here, don't cheese it up with sensitivity training audio. Give it offensive loud extroverted angry audio 
I brought this up on the Steam forums and a lot of players agree:
http://steamcommunity.com/app/228880/discussions/1/392183857621176996/?tscn=1458304341
Think about it for a bit and maybe play a game of Company of Heroes 2 and listen to those explosive weapon/vehicle sounds. They are loud, have punch, and that franchise is doing very well still after a lot of years.
I am a loyal Ashes Founder and I hope you hear my plea (again no pun intended),
squibjb66