I am going to start a new thread on Diplomacy so we can keep all the ideas pertaining to it consolidated.
Alliances~ we need alliances to work as the player feels they should. I have noticed in games like Distant worlds where we have a protectorate or alliance the 'ai' we are protecting or allied to will frequently either go to war or have war declared on it (while the player is allied with him). You will immediately get a pop up telling the player they can either
- A) go to war against the aggressor you are allied with (or protecting)....or
not go to war but it clearly states other races (ai) will not trust you and your diplomacy will go down severely.
This is a GREAT mechanic and it makes choosing allies much tougher. I really only do free trade agreements in DW and rarely go allies even though the trade income from alliances and protectorates is much higher.
GCIII needs Alliances to be how we thing they should be.
Copied from another thread from Charon2112:
@Frogboy, will the Alliances get fixed? Current system is really... insufficient, to say.
I agree. In fact, I'll copy and paste my post from the founders thread with a couple of ideas. I hope this is on the short term to-do list.
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I was wondering if alliances will be improved in Crusade. As they're currently implemented, they're pretty terrible, and as a usually Terran player, they're very important. Alliances need a couple of key improvements:
1. If I'm in an alliance with several strong races, this should give much pause to any race that is thinking about declaring war on me. There should be a huge diplomatic 'plus' that says "you have strong allies!" and have the number of pluses be dependent on the number and strength of my allies.
2. ...and equally important, if someone declares war on me, my allies should have to join in the fight on my behalf, or break the alliance (with a huge diplomatic penalty with the other civs).
Alliances are currently not much more than just another diplomatic positive level above 'close', they don't really do anything. This makes diplomatic gameplay not much fun.
Thanks!
^^^ this is how I feel it should be as well. Ideally diplomacy should tie directly with trade with the host/receiving races.
Lets add to this thread!