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Forum Posts By
marigoldran
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My Last Reply
How to Mod More Administrators for Everyone?
marigoldran
Ashes of the Singularity Forums
10
35,463
PUREVENOM
Apr 26, 2021
Feb 20, 2018
Galactic Civilizations III
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Xenophobic is OP
marigoldran
Ashes of the Singularity Forums
10
43,795
AdamMG
Apr 10, 2020
Feb 16, 2018
Galactic Civilizations III
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Combo Wombos.
marigoldran
Ashes of the Singularity Forums
8
47,618
rap33042
Feb 13, 2019
Feb 9, 2019
Galactic Civilizations III
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NEVER Give Colonizer to an Custom Made Expansionist AI on Incredible or Higher
marigoldran
Ashes of the Singularity Forums
4
18,215
marigoldran
Feb 12, 2019
Feb 12, 2019
Galactic Civilizations III
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So How's the AI, People?
marigoldran
Ashes of the Singularity Forums
2
14,775
Sir_On_The_Edge
Feb 9, 2019
Feb 9, 2019
Galactic Civilizations III
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How are Carriers Now?
marigoldran
Ashes of the Singularity Forums
19
87,728
general Patton
Feb 23, 2018
Feb 15, 2018
Galactic Civilizations III
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To Get "Smart" AI You Need Neural Networks
marigoldran
Ashes of the Singularity Forums
4
27,603
pheonixstorm
Feb 19, 2018
Feb 17, 2018
Galactic Civilizations III
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Alpha Zero, Otherwise Known as "Perfect Cell". This is What We Need for Future Gal Civ AIs. Worth Your Time Frogboy!
marigoldran
Ashes of the Singularity Forums
2
19,876
marigoldran
Feb 18, 2018
Feb 18, 2018
Galactic Civilizations III
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Xeno Manufacturing Ruins the Game for Synthetic Races Because of Your Horrid Governors and Horrible UI, Frogboy
marigoldran
Ashes of the Singularity Forums
6
52,309
EazyWin
Feb 15, 2018
Feb 14, 2018
Galactic Civilizations III
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Synthetic Race + Prolific Trait = LOL
marigoldran
Ashes of the Singularity Forums
3
24,539
northernwater
Feb 15, 2018
Feb 11, 2018
Galactic Civilizations III
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Holy Shi-. That Worked Too Well.
marigoldran
Ashes of the Singularity Forums
1
11,105
marigoldran
Feb 15, 2018
Feb 15, 2018
Galactic Civilizations III
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Gal Civ 3 is Now a Pretty Good Game
marigoldran
Ashes of the Singularity Forums
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8,661
marigoldran
Feb 13, 2018
Feb 13, 2018
Galactic Civilizations III
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How' the AI Now?
marigoldran
Ashes of the Singularity Forums
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7,877
marigoldran
Feb 9, 2018
Feb 9, 2018
Galactic Civilizations III
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Future Ideas for Gal Civ IV (A Tutorial for the Game Designers: How to Design the Game So It is Not a Nightmare to balance).
marigoldran
Ashes of the Singularity Forums
1
2
39
147,592
marigoldran
Aug 5, 2016
Jul 24, 2016
1
2
Galactic Civilizations III
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Galactic Bureaurcracy
marigoldran
Ashes of the Singularity Forums
3
13,266
marigoldran
Jul 24, 2016
Jul 24, 2016
Galactic Civilizations III
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Does the Game Have Map Editor so I Can Make my Own Maps?
marigoldran
Ashes of the Singularity Forums
5
16,616
Island Dog
Jan 18, 2016
Jun 19, 2015
Galactic Civilizations III
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Each Planet Should Only Get Benefit from One Starbase
marigoldran
Ashes of the Singularity Forums
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2
28
121,863
trims2u
Nov 29, 2015
Jun 16, 2015
1
2
Galactic Civilizations III
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The Gal Civ II Economic Model Worked because it was based on LINEAR growth. The Programmers Screwed Up the Math Behind Gal Civ III
marigoldran
Ashes of the Singularity Forums
1
2
39
185,897
MottiKhan
Sep 15, 2015
Sep 5, 2015
1
2
Galactic Civilizations III
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The Fundamental Balance Issue With this Game is Too Many Things Increase Economic Production. It Actually IS Exponential Growth (Before flattening out into Quadratic Growth, and Eventually Flattening into Linear Growth)
marigoldran
Ashes of the Singularity Forums
10
27,599
a0152570
Sep 10, 2015
Sep 5, 2015
Galactic Civilizations III
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Exponential behavior is when acceleration in X leads to further acceleration in X. Factories and starbases increase economic productivity, which increases the speed at which more factories and starbases can be built. This is exponential growth.
marigoldran
Ashes of the Singularity Forums
1
7,676
kryo
Sep 6, 2015
Sep 6, 2015
Galactic Civilizations III
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The Soviet Five Year Plan for the Global Production Wheel
marigoldran
Ashes of the Singularity Forums
1
9,283
marigoldran
Sep 5, 2015
Sep 5, 2015
Galactic Civilizations III
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Why Not Return the Economic Model Back to the GCII Model?
marigoldran
Ashes of the Singularity Forums
0
5,752
marigoldran
Sep 5, 2015
Sep 5, 2015
Galactic Civilizations III
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Getting Rid of Planet Production Wheel Is Going to Make Game More Repetitive
marigoldran
Ashes of the Singularity Forums
14
21,508
naselus
Sep 5, 2015
Sep 4, 2015
Galactic Civilizations III
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The Only Fun Part of the Game Was Planetary Economic Optimization and Early Game Colonization
marigoldran
Ashes of the Singularity Forums
10
65,229
Frogboy
Sep 4, 2015
Sep 3, 2015
Galactic Civilizations III
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Economic Bonuses Should Be Given to Player who Opts to Use Planetary Governor.
marigoldran
Ashes of the Singularity Forums
0
3,921
marigoldran
Sep 2, 2015
Sep 2, 2015
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Here's What The Developers Should Do: Free Market vs Command Economy
marigoldran
Ashes of the Singularity Forums
9
9,642
marigoldran
Sep 2, 2015
Aug 31, 2015
Galactic Civilizations III
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100% Manufacturing with No Planetary Production Wheel?
marigoldran
Ashes of the Singularity Forums
4
9,287
mormegil
Sep 1, 2015
Aug 31, 2015
Galactic Civilizations III
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The Economic System Should Be Changed to Be Like Dwarf Fortress. Fun Comes from Challenges.
marigoldran
Ashes of the Singularity Forums
3
7,834
janhardo
Sep 1, 2015
Aug 31, 2015
Galactic Civilizations III
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Economic Mechanics Should Be Designed to Punish Micro Management But Not Remove it All Together
marigoldran
Ashes of the Singularity Forums
0
4,046
marigoldran
Aug 31, 2015
Aug 31, 2015
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Getting Rid of Planet Production Wheel Isn't Going to Help
marigoldran
Ashes of the Singularity Forums
0
3,643
marigoldran
Aug 31, 2015
Aug 31, 2015
Galactic Civilizations III
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I'd Buy a Better Ai DLC
marigoldran
Ashes of the Singularity Forums
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2
3
53
163,486
marigoldran
Aug 21, 2015
Aug 15, 2015
1
2
3
Galactic Civilizations III
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Gal Civ III Has the Potential to be One of the Best Economic Simulators
marigoldran
Ashes of the Singularity Forums
4
29,283
Tetrasodium
Aug 20, 2015
Aug 19, 2015
Galactic Civilizations III
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The Best Way to Make a Fun AI Is to Make it React on a Strategic Level to What the Human Does
marigoldran
Ashes of the Singularity Forums
10
11,727
janhardo
Aug 16, 2015
Aug 14, 2015
Galactic Civilizations III
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Giving AI More Economic Bonuses to Counter Human Economic Specialization ISN'T GOING TO WORK. Instead Improve AI Economic Management
marigoldran
Ashes of the Singularity Forums
4
7,266
naselus
Aug 15, 2015
Aug 15, 2015
Galactic Civilizations III
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The Reason Giving the AI Flat Economic Bonuses in Civ IV Worked Was Because Humans Couldn't As Easily Specialize Cities
marigoldran
Ashes of the Singularity Forums
0
3,760
marigoldran
Aug 15, 2015
Aug 15, 2015
Galactic Civilizations III
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Intelligence is the Ability to Adapt to Changing Circumstances
marigoldran
Ashes of the Singularity Forums
2
5,570
marigoldran
Aug 14, 2015
Aug 14, 2015
Galactic Civilizations III
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Anyone Else for Multiplayer?
marigoldran
Ashes of the Singularity Forums
2
4,873
marigoldran
Aug 12, 2015
Aug 11, 2015
Galactic Civilizations III
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How to Set Up a Multiplayer Game?
marigoldran
Ashes of the Singularity Forums
1
2
3
55
41,626
marigoldran
Aug 9, 2015
Aug 5, 2015
1
2
3
Galactic Civilizations III
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Is there a Way I Can Challenge the Developers to a Multiplayer GC3 Game?
marigoldran
Ashes of the Singularity Forums
13
25,651
marigoldran
Aug 5, 2015
Aug 4, 2015
Galactic Civilizations III
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Frogboy, Allow Grouping of Planets for Production Wheel Purposes
marigoldran
Ashes of the Singularity Forums
1
2
3
69
213,115
Darkscis
Jul 31, 2015
Jul 27, 2015
1
2
3
Galactic Civilizations III
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AI Evaluation System is Borked. It Likes to Trade Queens for Knights
marigoldran
Ashes of the Singularity Forums
0
4,211
marigoldran
Jul 28, 2015
Jul 28, 2015
Galactic Civilizations III
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Percent Bonuses Should Be Logarithmic, not Linear
marigoldran
Ashes of the Singularity Forums
11
11,490
marigoldran
Jul 28, 2015
Jul 25, 2015
Galactic Civilizations III
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Bug Report: Hyperion Logistics and Hyperion Shrinker Doesn't Work
marigoldran
Ashes of the Singularity Forums
4
7,699
The Uggster
Jul 28, 2015
Jul 26, 2015
Galactic Civilizations III
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How do You Change AI Difficulty Bonuses?
marigoldran
Ashes of the Singularity Forums
5
10,379
naselus
Jul 28, 2015
Jul 27, 2015
Galactic Civilizations III
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Frogboy, Allow Grouping of Planets for Production Wheel Purposes
marigoldran
Ashes of the Singularity Forums
0
3,524
marigoldran
Jul 27, 2015
Jul 27, 2015
Galactic Civilizations III
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AI is VERY, VERY BAD at Evaluating Relative Strength
marigoldran
Ashes of the Singularity Forums
11
13,194
Stalker0
Jul 27, 2015
Jul 26, 2015
Galactic Civilizations III
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Quick Fix: Change Basic Ship BluePrints to Include Two More Engines (Up to 3)
marigoldran
Ashes of the Singularity Forums
1
4,549
naselus
Jul 26, 2015
Jul 26, 2015
Galactic Civilizations III
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Later Game Military Fleets are Exponentially Better Than Middle Game Military Fleets
marigoldran
Ashes of the Singularity Forums
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3,812
marigoldran
Jul 26, 2015
Jul 26, 2015
Galactic Civilizations III
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AI Needs a WHEEORN Mode
marigoldran
Ashes of the Singularity Forums
4
6,709
Larsenex
Jul 26, 2015
Jul 25, 2015
Galactic Civilizations III
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Bug Report: Krynn Divine Temple Support Module Can't be Built
marigoldran
Ashes of the Singularity Forums
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3,455
marigoldran
Jul 26, 2015
Jul 26, 2015
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