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An idea for easy, logical planet defense

An idea for easy, logical planet defense

Remember moo2s planetary batteries? missile silos? orbital platforms?
Wasn't it fun and relaxing not to have to worry about having a big fleet around every star because you'd know you were relatively well protected against small assaults?

wasn't it infinitely better than building bothering to build a few ships (or bring ships to starportless planets and knowing that unless you have a good ammount of them there, and a fleet manager, even the sorriest little fleet could take that planet if it sneaks in somehow?


Well, so why not instead of that omega defense and fleet manager garbage, have a building that acts as a defensive fleet?
Kind of like moo2s orbital platform.
Techs would give it upgrade options and you won't have to ever bother with it because it would upgrade automatically like any other building.
isn't that totally sweet?

It should be powerful enough to defend the planet from any weak attack, or even strong stuff later on, and the enemy would have to destroy it before being able to land.

All this power and convenience come at a price of course.
An ever precious tile.


A tile much better spent than the other stuff. I mean, come on, if an enemy has a good number of troop transports by your planets, no ammount of soldiering bonuses will help, you already lost.
17,875 views 34 replies
Reply #26 Top
so why not just build a starport and let it chunk out ships?

I mean, I can see your reason for wanting the feature. To balance it though, the developers would make it so that the defensive weapon would be just as expensive to build.


If you can actually just upgrade starport to orbital fleet manager.. that'd be great. It really sucks not being able to do anything about the starport.
Reply #27 Top
because not every planet should have a starport. often planets don't have the manufacturing base to build ships in anything resembling alacrity, and definitely not in late game when this problem is at its worst
Reply #28 Top
because not every planet should have a starport. often planets don't have the manufacturing base to build ships in anything resembling alacrity, and definitely not in late game when this problem is at its worst
Reply #29 Top
Well I try to have a good manufacturing planet every 1-2 sectors on the larger map sizes. Also, it seems that over-extending your reach is causing holes in your defenses and making it hard to keep your fleets covering your entire empire. This actually keeps the game from being a pushover I would think because you have to balance keeping your economy strong with how large of a navy you can field to protect your planets. I think these are some great ideas though, and Stardock seems pretty good about incorporating worth-while ideas over time. Personally I'm more looking forward to the changes to the shipyard more than new features, but with time that will change.
Reply #30 Top
Or you know, just build a fast ship and blast the little motherfuckers away.

Why do the player ideas always involve getting the game more complicated for no benefit?
Reply #31 Top

If not a defensive building, I think you should at least be able to build your military starbases above your planets to act as defense. I think it's sort of lame that an alien civ can conquer your entire star system without having to even blink an eye at your military starbases, even if your galaxy is crammed with them. Why not have them do something useful like actually defend the planets they're stationed near?
Reply #32 Top
Gameplay-wise, defensive fortifications on a planet reduce the gameplay dynamics, not increase them. The reason is that if they're effective (i.e., they will defend the planet against a meaningful fleet), there's little reason to not build them. You slap one down and forget about it. Very little strategic thought it required.

If they're not effective, all they're good for is knocking off undefended transports. In that case there's little point in having them, as a ship or two a couple generations behind the curve will do the same thing and not take up a planet slot. For defense against transports, a cheap ship works better.


There can be a middle ground. It's possible to build defences that can stand off a small to moderate fleet, but which are expensive enough (in slots, or maintenance) that you don't want to build them everywhere.
Reply #33 Top
Actually, it would be nice if there can be some kind of upgrade to the starport.

It's like the only thing that doesn't get upgraded, I can tell it's lonely!


Anyhow, while some planets do not need starport, you might as well build one and chunk out ships for defense. I don't see why you would rather build a defensive structure and not a starport. If you are going to build a defensive structure on every planet, it's going to take up one space anyway. Might as well build it early and let it chunk out some ships for protection. If you are only going to purchase it when the enemy transport draws near, you could purchase a starport and a ship. If the defensive structure is going to be better than the ship, then it would be unbalancing.
Reply #34 Top
Mainly I'd prefer a defensive structure to a starport because it means I won't have to constantly upgrade and build new defensive ships to keep up with tech and enemies (consider you have 20+ planets. this process can take up more hours than anyone would like)

and that I'd usually have up-to-date defense on my planets rather than have some planet I forgot about with a couple of ships from the start of the game get taken over with mass drivers and destroyed completely.

and that most planets don't have the infrastructure necessary to build ships into the game when ships become very expensive