Frank Leon Frank Leon

MOO 3 blood bath continues

MOO 3 blood bath continues

I actually bought MOO 3 based partially because Brad said nice things about the developers and because they put a GalCiv flyer in the box.

Look-at this post though:
http://www.ina-community.com/forums/showthread.php?s=&threadid=268780&perpage=30&pagenumber=2

One guy put it like this:

Here is how your attempt to have fun goes.

You note that the research has turned up a new beam weapon, the disinto-master. You can't control the research, so you weren't trying for this, but there it is. You decide that this would make a good long range weapon. Your idea is to design a specialized ship that will stand off in the battle and snipe at the enemy.

So you go and design the ship. You use a spinal mount for the disinto-master. You mount extra detection gear on the ship even though you aren't sure of what ranges are involved and if this will help, seems like a good idea.


You force a planet into building a couple of these manually. You get them to the front and into a battle.

The battle starts. Where is your disinto ship? You click franticlly. You find a ship that might be it... you can't really tell from the summary screen. Your ship isn't in the back where you want it. You try to move it towards the back, but the AI just seems to do whatever it wants. There is a flash! A beam weapon fired, a green beam. Was that your ship firing, or someone firing on it? You couldn't tell. Now another flash, your are pretty sure that your ship fired, but you can't see the target. Was it firing the disinto-master? All you know is that something fired. Maybe someday the color of the beam will tell you what it was. There are some dots appearing near the ship. Are those fighters or missles or little ships? Your beams travel between the dots and what might be the disinto ship. Either your ship is firing at missles, or fighters, or maybe they are firing at you? Your ship fires again at something off the screen. You zoom out to try to see the target, but everything is moving. Was it that ship? Maybe. You click on it. It does not show you what the ship mounts, what kind of armor and shielding. Is your disinto weapon working? Was it even firing at that ship? Did it hit? The ship shows no damage. Did it hit and do no damage (shields?) or did it miss? or does the weapon not work? At this zoom level everything really DOES look like a dot. Something is going on around your ship, but you can't tell what. It is either being fired at a lot and missed, or firing a lot at something. Suddenly your disinto ship explodes. What caused it?

So in the end, you designed a new ship type , forced the computer to use it, and it was destroyed, but it was pointless. You can't learn anything. You don't know if the new weapon even worked, and if it did against what? Your ship was destroyed but you don't know why or by what. Should you make more disinto ships? Improve their shields? More detection gear? Research some other area? Mount more small weapons for use against fighters, if that is what those were? Maybe they needed escorts?

In the end, you might as well just click "auto build". Your only job with ships seems to be to go in every few turns and obsolete old ships (although that does not prevent the AI from building them if they are in the queue already, and this is a problem with large ships). If you obsolete a large ship that takes 20 turns to build, you really need to go to EVERY planet and make sure that there are none in the queue or there might be some built 60 turns from now. Your other duty is to design new ships. This just involves clicking "auto build" apparently, there is no way to see what anything does or how effective it is, or what the enemy ships mount, so no point in getting fancy.

Bryan


I haven't gotten that far yet that doesn't sound like much of a pay off to me. The whole game feels like it was designed by people who don't even play games. It feels like a bunch of accountants made it.

But I have more fun with Quicken than I'm having with MOO. I hate to say that because I really want to like it.
2,366 views 30 replies
Reply #26 Top
I really hated the overall look of MOO3 personaly - so I made a skin for it. Much happier playing it now when it looks better to me ..funny that huh :)

http://www.neuralhq.com/work/moo3b_2.jpg

Its available on orionsector.com btw if anybody wants it. As to the AI problems tho - thats another story. Hopefully they will get that patched up fairly quickly.

In the mean time I still have GalCiv to look forward too :)

Myros
Reply #27 Top
Thanks Myros, I look forward to using your skin once Moo3 is patched to my liking. Unfortunately, it's problems are more than "skin deep" (:(
By the way, the bloodbath is getting deeper (for those who haven't visted the moo3 forums lately). The folks at quicksilver/IG are showing some real guts by letting all this play out in public on a website they are paying for. There is one hilarious link about suggested new names for the game... my favorite:
"Let Uncle Viceroy Do It" LOL
Reply #28 Top
I have played MOO3 a LOT. At first I was one of those saying it needed some fixes in a patch to be great. But after playing it even more I found it takes a lot more then just a patch to make it any good at all. :sniff!: If they had released it a year ago maybe they might have some excuse for it being so bad, but with their big point on delaying it to make it so great they have nothing at all to stand on for why they put out such a bad product. (:(
Reply #29 Top
My summary:

For a strategy game you need to have one main attribute that will maintain your interest to the game. And that is "strategic decisive control" of your empire. I see three aspects of this:

1- To have the **information available** to conduct player strategic decisive control.

2- Direct Micro Management game controls **to access** and utilize player strategic decisive control.

3- To have that control at **the moments you need it.**
Reply #30 Top
Myros, your skin is better than the standard MOO3 look, but
1/ The graphical look stuck me as awful in the first preview I saw - that washed-out blue, eek !
2/ 800*600 only just reflects that the game has an engine dating back from 3 years
3/ Looking at your screen, I did read the "Autocannon" description. There are words in it, but the amount of info given = 0.00 ... Meaning that all research and design are made blindly ! Where's the strategy ??

Definitely I'll pass this one, wait for the 26th, the 26th :D !

~SDC~