rising from the ashes?

Let's say that you are playing a "good" civ and you are allied with another good civ.

OK, some evil race comes along was wipes you out and ends the game. But... in your defeat you continue to watch the game play out (I had earlier asked if this could be an option...)

Would it be possible, if your old ally recaptures your home world, to have the planet returned to your control?

I was originally thinking about it from the other way. If your ally is defeated and you recapture his homeworld, it seems like the logical "good" action would be to return the planet to his control. It does seem like that's what a "good" race would do. And, conversely, it seems like a good race would do that for their allies as well. Maybe this could be a long-term advantage to being good!

IMO, this would be only an option for good races and for homeworlds.
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Reply #1 Top
at that point i'm pretty sure you are an afterthought...

After I die i just shake myself off and start a new game :)
Reply #3 Top
Not just the idea for getting yourself into the game, but to get an allied A.I back into the game as well. Liberation should be something the devs should look into. :)
Reply #4 Top
What if there was some sort of mothership(possibly launched when you lose your last planet), and if that doesn't conquer/colonize a planet after lets says, 10 turns you are dead. (and the AI cannot 'liberate' you then anymore)

Just a thought...

Reply #5 Top
I think a mothership would be an unnecessary complication. If you have allies, there would certainly be plenty of your citizens living within its empire even if your homeworld was captured.

There are plenty of real-world examples of this kind of diplomatic maneuvering. Of course, you would never see this behavior from an evil ally.
Reply #6 Top
But you, grand ruler of the Terran Federation or whatever it is, were probably executed by whoever took you over. So game over. :p
Reply #8 Top
hi jythier

actually the drengin have said that they like us... as lunch meat :)

An ally no matter how good is extremely reluctant to give up a colony no matter how bad you want it. You have to trade for a colony or they have to sue for peace... Since you're dead i don't know how that would work without screwing up the a.i. And personally i'd rather have an a.i that's good for the games that i play when i'm alive. :)
Reply #9 Top
it wouldn't mess up the AI at all. The conditions would be pretty clear:

After conquering a planet:
1) am I good?
2) is this the homeworld of an ally?
3) is the ally eliminated?
4) was the ally good?

Seems like a pretty narrow possibility, but as a good race I would like the option to return a recaptured homeworld back to my ally. There's certainly plenty of historical precedent for it.
Reply #10 Top
My concern with this feature is that, when your final star is taken, that dosent mean you populous have been enslaved, or intermixed with the invading forces...it meens they've been eliminated. In this case, the mothership would actually make sense. A small fraction of the Human Race have escaped on a lifeboat of sorts, and have to re-settle before they get destroyed for good. Actually, you could probably jsut use a fleet of transports and colony ships for this purpose...im not sure though.

Perhaps, however, if the human race is on his last leg (only one star remaining) and by some chance a good ally of yours has control of your homestar (by recapturing it after an enemy has snatched it from you) there would be a chance of them returning control of the star to you as token of friendship. That also wouldnt be that hard to implement, and not require the user to keep watching the game after they've already lost.
Reply #11 Top
I guess I never thought of conquering an enemy planet as equivalent to genocide. Why would a conqueror waste perfectly good slaves?
Reply #12 Top
If you want to save your ally, just give them a small colony just before they lose their last colony. Then bash the common enemy, liberate your allys homeworld. Give it back to him. If you are lucky he might even trade you the small colony you gave him in the beginning. :CONGRAT:
Reply #13 Top
hi uruguru!
how many times would you let this happen? 1, 2, infinite. Star system get taken over re-taken and so on in this game, I've taken the same system( a key staging area for me in my war planning) at least 5 times in the current game i'm playing. I do think it would be cool to be able to watch who wins in the end. Especially if you could run it in a hyper speed mode and see the results as quickly as you wanted.


hear are some other parameters that are not so clear

1) how much influence is this planet worth? Is it extremely valuable to the a.i. now.

2) is this planet a homeworld to one of the unique trade goods (exclusive franchise)

3) If the a.i. lostthis particular trade good, are it's hit points impacted?, will it's pospulation growth decline?, will it's sensors be degraded?, will it's research progress be slowed?. Will it's range go down?, will it's speed be lowered? will it's diplomacy be reduced?...

3)Is there tech the human hasn't researched yet (will i steal tech from tha a.i. when i get the planet back)

4) Are there shipe improvements that are there after the human lost the planet. (star ship foundry for instance)

5) What planetary improvements are there, that the human should't be able to have because he hasn't researched the appropriate technologies. (Finishing the tech tree is one way to win the game)

6) Will losing this planet and it's influence lose the a.i. this and other sectors (based on influence) around this.

7) Will my all the a.i's ships with all their various ranges, be impacted by losing this star system?


I'd much rather stardock take the effort to add more goodies to the game that you play while you are alive rather than when you are dead. (I hate when the drengin have me on toast (:( )

rich
Reply #14 Top
Perhaps after your game has ended with you being conquered you could have an option to have it quick autoplay the game to see if you get liberated by an ally, if you do, then you're back in, if not then game over, and it could only take a min or so to find out, if your back in then it could give you a situation report so that you know the state of the galaxy much like when you return from a saved game.

I think the more important factor is your empire liberating another civilization, major or minor. I agree with Uruguru on the A.I. issue. However, I think it shouldn't be limited to only good empires. Not that an evil empire would liberate any civilization because it wanted to be nice, but maybe they are in a jam and need to improve relations with the rest of the galaxy, this would be a slim chance though, maybe a few percent.

I don't think the Mothership idea works for realisms sake because you get conquered and then, wow, all the sudden I have a mothership to save my civilization. What would be interesting is if you had the option to build a Mothership when war broke out or when you reached a certain tech, just in case your civilization gets destroyed, but make the Mothership enourmously prohibitive in cost(that way no one can just build one as a fail-safe).
Reply #15 Top
well, it was just an idea. When playing a good race, I think that reinstating an allied race onto their homeworld would be a nice option to have.

Now whether the AI would do that for you is another issue.
Reply #17 Top
This is a game. Some definition has to be made to what loosing the game is. GalCiv has one. Why mess with it?
Reply #18 Top
You can still lose the game. It's just an option that creates a little more depth, gives it a little more soul. I agree it would probably be hard to program in, but maybe they could skip focusing on getting your civilization liberated and just focus on allowing the gamer to be able to liberate the A.I.s, either way I still think both ways would be great as well as an option to build a Mothership somewhere down the line, but that's just me. Well, and maybe a few others ;)
Reply #19 Top
If the AI came back then it should have minor race AI, 'cuz it would be a minor race after that.
Reply #20 Top
It would be very nice to be able to liberate minor races! The number of times a minor race (who is a major trading partner) gets taken over and I loose my trade routes. I can happily retake the planet but never return it and gain back my trade routes!

Could be interesting in later updates to add a planetary claim system whereby owning a planet and having a claim to it were two different things. You could then return planets to claimants, or demand claimed planets from others.

paul.
Reply #21 Top
This is all getting to sound too much like Cid Meier's "Alpha Centauri". Personally, I don't like the idea of an "afterlife" in a game, but if the developers think it will add something to the game without making it all hoaky, then so be it. BTW, this is one of *my* definitions of cheese.
Reply #22 Top
Well, if you lose it's not like you would have to wait and see if you get liberated. Just have an option to see if you do or restart another game, that way you won't be cheesing, in your definition, and the others that like the option will be happy as well.
Reply #23 Top
How long are you willing to watch the game before you get resurrected.
How long will it be before you are re-conquered.

If you don't want your ally to lose help him. Give him ships, tech, money. This is part of the game.
If you give back the world you are in effect splitting your empire and weakening yourself. This is not a "GOOD" thing to do.

If you let a minor Civ die you lose the trade route. If it is important to you don't let the minor Civ die.

Truthfully if you die you have lost the game. Yes it might be nice to see who wins in the end but from a civilizations point of view why would they care they are dead. ALso how long are you willing to wait just pressing the turn button to find out who wins in the end. 50 turns, 100 turns, 200turns ?

Personally once I die I just start a new game. Each one I have played has been unique with different challenges.

Reply #24 Top
That's why it should be optional for those of us that do want it. And you wouldn't have to press the turn button, just have it auto play really fast and it would only take 30 sec to a min, but that's only if you want to as well. In the end, it should all be optional.